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Messages - SIBASA

#196
Hi, I would like to suggest creating a challenge.
TTRR scheme, wascar map https://www.tus-wa.com/maps/map-18875/
Challenge rules: do 10 laps in one move
#197
congratulations to the finalists of this cup
#198
Rafka, did you agree in advance about this game with this user and check the availability of his account on TUS before playing? Have you offered or accepted a challenge from an unknown player without looking at their profile?

Yeah, I think this is a fake account, but in any case, you yourself agreed to this game, so what questions could there be? If you won, you wouldn't be indignant and ask to cancel the game, right?)
#199
Clans & Communities / Re: Make a Clan!
August 18, 2021, 10:52 PM
I support, the more clans - more clanners.

If you want to join the AQUA clan, write to me.
#200
It was a very intense and interesting game. We were on a par, overtaking each other, but the guys turned out to be more accurate. Thanks for playing!
#201
Quote from: Komito on August 14, 2021, 01:35 PM
Forts:

SIBASA and I would like to propose changing the Forts scheme to 20 minutes for SD and slower water rise. The reasoning for this proposal is due to the current balance of the scheme.

Currently you get 4 worms, with 200hp each, making a total of 800hp. Even with my level of skill with BnG it's pretty much impossible to win the match before SD and water rises, in fact every game we've played so far was won when water had almost consumed us all, due to being unprotected from the water, even if your team performs way above average.

Water Rise should help end the game when it's going on too long, it should not decide the game for us.

In a 1v1 you can use the 3 worm selects for all 4 worms, while in Clanners(2v2) you can only control 2 worms at a time, so when the water rises there's next to no protection after a certain point because of the weapon set given to us. This makes protection against this game mechanic unbalanced and unfair, as you can't just stay at the top the entire time because then you are open to attack from your opponent.

With 20 minutes and slower water rise, it would make the game more focused on artillery skill with accuracy and consistency, meaning water rise is a last resort for those who can skillfully hide their worms until the end, or a punishment for those who genuinely suck at the game. Players would be able to hide more spread out around the map and use it for protection more.

As it stands it feels like skills with artillery weapons are not important when you can simply wait it out till the end and hope to get lucky with your banana and LG.

-----

Also, we would like to allow changing the scheme to use infinite ammo for low gravity on the maps where it's impossible to reach the other side without low gravity when using grenades.

We also believe the rules description should delete "No Big Maps" because big maps should be allowed, there are so many good maps which are only slightly wider than standard.




I support Komito's suggestions on increasing the time to SD and slowly raising the water + permission to make infinite low gravity, provided that the bigger maps are used.
#202
I am interested in the question, if my opponent or clan chooses a scheme from TAL, can I choose a scheme from TFL? Lately, many games have not taken place due to the fact that the player wants to play in only one league.

About the schemes - I agree that the forts scheme needs to be edited.

I would also like to draw your attention to the flag capture scheme - the description says that it was made for bigger maps and you need to adjust the time if you use a smaller maps, but what size is considered big and how small? How much should the time be reduced? This is very important because sometimes you can use low gravity and a parachute to get to a enemy flag in one move.

It is necessary to replace the golf scheme so that the grenade does not explode. You can take the scheme that HostingBuddy offers.

#203
AQUA / Re: Clanners
August 10, 2021, 10:03 AM
If this message is seen by players who play only in moles and want to participate in clanners only according to this scheme, then I am ready to accept you so that you play against the MOLE clan in the TUS free league
#204
AQUA / Re: Clanners
August 10, 2021, 08:12 AM
We played our first clanners with the OB clan in the Allround League and with the MOLE clan in the free league.
We lost all the games, but it doesn't matter, the main thing is that a start has been made.
#205
I think it would be harder for me to prove it if this impostor lost under my name.
#206
Quote from: Komito on August 08, 2021, 03:23 PM
For anyone that is interested:

Mablak Vs SIBASA - Tonight at 7pm GMT

This will be streamed on Twitch

Edit:

Reminder - SIBASA is away for 1 week, he will report his match against Mablak when he returns.

Someone played this stream under my name and even won, which is very strange :)

Next time, it's better to check who is playing with you, for example, by writing to my discord before that.
#207
AQUA / Clanners
August 08, 2021, 03:17 AM
This topic is for everything related to clan wars.

Are you already a member of our clan and want to play against another clan or are you offered a clanner? No problem, you yourself can make a decision, find partners and rivals for the game and do it without the permission of the clan leadership. You are absolutely free in your actions!

Are you from another clan and want to play clanner with us? Write here.
#208
AQUA / Clan Cups
August 08, 2021, 03:00 AM
This is a theme for everything related to clan cups.

Finished cups:

[ Aqua Hysteria Cup #1 ]   -  Winners: Conejo, Stoner, Mr-Calcetin
https://www.tus-wa.com/cups/cup-1117/
#209
hey, pls make forum for AQUA clan  :D