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Topics - STRGRN

#1
General discussion / rubberworm wind problem
August 09, 2018, 06:17 PM
so I'm currently making a scheme, and I want to make wind affect the worms and weapons using rubberworm. problem is though, that even a tiny amount of wind will keep a worm and certain weapons (e.g. bazooka) skipping on water endlessly, breaking the game. are there any ways to fix this?
#2
two of my friends recently bought this game, and I wonder what the best scheme for introducing them to worms would be

my first thoughts were intermediate and hysteria, but I find the former too slow and the latter has too high of a learning curve

so ye, ideas?
#3
it's the same old crap over and over again
#4
so how do you play this?
#5
well you obviously did because you wrote tournament and not cup
#6
Off Topic / hb charles
May 31, 2017, 05:53 AM
happy birthday charles!  :)

edit: here's a present for you as well https://www.tus-wa.com/files/file-1192/
#7
you forgot to credit foxhound
#8
Damn this scheme is really good. What is it about?
#10
Indimask?
#11
How did I miss this legendary game?
#12
Just curious

https://www.youtube.com/watch?v=rL9GyBVi2mo It's at 0:44 ish

EDIT: It can be heard at 0:10 as well
#13
Is this scheme better than the regular T17 for playing on inverted double cavern maps?
#14
Off Topic / I just made this
December 22, 2016, 06:25 PM
https://soundcloud.com/user-412933594/funky-elevator-music-thing

I was thinking of making this my fanfare, but I want to see what you guys think first (if it's good/badly mixed etc.)
#15
Should be called Communhyst imo
#16
TUS Discussion / New community!
December 16, 2016, 08:20 PM
TheMadCharles and I have started a community for scheme designing and developing (because WoSC is pretty much dead). If anyone is interested in joining, send a PM to one of us!

https://www.tus-wa.com/groups/PoC/

(I hope I put this topic in the right forum)