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Messages - Sensei

#211
Leagues General / Re: League scheme change (Aerial)
December 21, 2023, 01:46 AM
I didn't answer you cause when you didn't know what next to ask and make it into a novel, you wrote: "What IS Aerial for you, Sensei!??"

I'm sorry Komo, but sometimes I just don't see a reason continuing conversation with you. If that makes me "not nice to associate with" in your eyes - then I'm sorry again.

I agree with Kaleu. This topic should be decided based on opinions of people that actually played or are about to play mentioned scheme.

@korydex - were those 991 games of Aerial played with HHC's scheme? Cause that's the one without sudden death. The one we're trying to change atm...
#212
Husk, Walrus, SiD... These 3 were killing any scheme they've touched. Lot of memorable moments with them. Even though, last few months/years of Husk's active career, he really seemed to not care about playing anything seriously. But he was still one of the most versatile players in WormNET.

When it comes to roping... Saltyk9 and after him 10 blank spaces.. style and speed - untouchable.

Mablak is the guy we all think about when there's a "best wormer" list.. so no reason for him not to be on my list. 20+ years later still the most feared guy to get matchmaked against in any competitive tournament of any competitive scheme. Even offline no one can touch this dude.. Wp Mab!

Edit: happy that discord brought us closer. Meeting all these guys in voice chats, playing hundreds of games with some.. was a great experience... and a privilegue! Hopefully more live 2v2's to come.
#213
Leagues General / Re: League scheme change (Aerial)
December 19, 2023, 03:57 PM
Crates really don't do that much of a difference. After literally thousands of Aerial rounds, I never got things like Armageddon, Donkey.. Pretty rarely it happens you pull off Air strike/HHG or similar...

I don't like the idea of having only certain crates/utilities dropping. That way there won't be those midgame mindboggling situations: "should I miss one turn and go and try to get that crate on the other side... should I hover above utility for possible x2 dmg next turn, and risk losing good hide"..

The way it is now, player have options.. Crates challenge you to think about your midgame tactics. How many hp/worms you're in deficit.. Is risking a turn, or maybe a whole game worth it over some unknown crate drop?? It adds a bit fun to the scheme but it isn't gamebreaking. Better player will eventually overcome a possible lucky crate of an opponent, since bo3 there's always another try.. It balances things. Anyway, even now when weapon % probabilities are not set up in a truly competitive manner, big chances are you're gonna get something useless like a skunk or few more blow torches in that crate you risked whole round to get.

BO1 for this scheme would mean strip it apart just to make it quicker. If you remove random placements, you'll get shorter Elite. If you remove crates, you'll get a Hyst with +2 seconds. Why destroy whole concept of a scheme to make it more similar to schemes that are already part of the league?

It's like having BnG with 50hp, instead of 200hp. Why? So we can finish all league games under 3mins. Is that a competitive goal that we need to achieve here?




#214
Leagues General / Re: League scheme change (Aerial)
December 18, 2023, 12:35 PM
Quote from: TheKomodo on December 18, 2023, 12:13 PM
You would need to play lots of matches with lots of players and do proper statistical analysis. Not 4 random games, especially funners with nothing to lose!

#215
Leagues General / Re: League scheme change (Aerial)
December 18, 2023, 11:47 AM
FoxHound thought this scheme needs to be BO1.
I invited him in the game that night. We played two BO3's, 4 games altogether.. With bunch of failing, those two BO3 games were still done under 20 minutes. So, 5 minutes per game! He changed his opinion after that.

If a person decides on playing TUS and wants to have his/hers hard earned points potentially lost in next 5 minutes, that's okay. But I think everyone that goes into a league match, don't mind the game to take 10+ minutes.. Am I imaginating this?


Even Walrus agreeing this is best played in BO3, even though he's vouching for BO1.
I think we should stick with what MI already said. Make it default BO3 and leave it to players to agree if they want to shorten it out. Cause, even with BO3, these games are usually shorter than most of the other BO1 league schemes. That's a fact. Everything else is just a personal preference. I'd love if MI stopped further speculations about it and just decides on his own, since we're running in circles now.
#216
Haven't played Forts since 2015. probably. I'm up for trying that new scheme tomorrow if anyone is around.
#217
Yeah, we made our points and then you needed to "explain me few things".. Sorry, but things like these:
Quote from: TheKomodo on December 15, 2023, 06:22 PM
Though I need to clear a few things up as well:
...just get me going.


Although, my point was not do I like or don't like this scheme. Point was it's not competitive as you say it is, since few weapons are still in there and they allow players to take advantage of noobish tactics when game is about to end. I do hope you'll consider new Aerial league scheme when it's up and running.


Coming for you, James!
#218
Quote from: TheKomodo on December 15, 2023, 06:22 PM

  • This is a TUS Cup, these events can be hosted using whatever schemes & rules the host wishes to use.

Ah, okay.. You were saying "we" in the beginning.
Sounded funny. Thanks for explanation. :)


Quote from: Sensei on December 13, 2023, 05:16 PM
Komo, don't say "we" when we all know you think about yourself. :)
In the future, pls listen to this advice.. Cause it felt like I was talking with gollum for a moment.
#219
Quote from: TheKomodo on December 13, 2023, 06:02 PM
When? Where? In the AoA Cup you only posted 1 comment there, and it's the comment I quoted.

When I said "sd scheme", I obviously guessed you will figure out there's one already made.Hence the discord conversation.

We talked about Aerial SD couple of times, played it together and you streamed couple of Aerial cups (finals at least) in recent years.. all that was hosted with mentioned scheme. Thought your attention span was a bit higher, it really is my fault.

Host whatever you think is good for the cup
#220
Leagues General / Re: League scheme change (Aerial)
December 15, 2023, 10:41 AM
Ah, no, didn't mean to say that then. I'm always in favour of players mutually agreeing on stuff.
Bo3 by default was the word I was looking for, thx MI.
#221
Leagues General / Re: League scheme change (Aerial)
December 14, 2023, 08:20 PM
@walrus - if you hover/jump over utility at the end of your 5sec retreat time, what you collect can be used in your next turn (then x2 dmg, double turn time, invisibility, lg.. comes in handy.. even OP). Although, that kind of tactic can result in picking up something meaningless like fast walk and then you risked your hiding position for nothing.. which is quite amusing and gives these crate crate drops real meaning.. to even pick it up at the right time to get transfered in 2nd round already requires lot of skill and training.

@komo - bo3 is mandatory cause random placements and addition of sudden death. It really is benefitial for scheme like this. Both players need to start first in at least 1 game, it's the fair way. Since sudden death is on, round can last up to maximum of 12 minutes if I recall right.. in worst case scenario - BO3 will last up to 36 minutes (which will never really happen).. While there are games of BnG that can take up to 45+ minutes sometimes.. Kaos games probably even more. Intermediate probably also.. I guess you see where I'm going with this.
#222
Leagues General / League scheme change (Aerial)
December 14, 2023, 07:32 PM
Hello all.
MonkeyIsland already approved it, so current Aerial TUS scheme will be changed to a modified, more competitive one.

Current: https://www.tus-wa.com/schemes/scheme-312/
New: https://www.tus-wa.com/schemes/scheme-2175/ (BO3 mandatory)


This thread is started just because I want to hear community's opinion on crates. Right now, they're still in the scheme.

1. Should I leave them in, since they've been there since PS1 days and they do make a visible change when compared to Hysteria? Without crates, my opinion is that they would be quite similar and there's no reason to have that in a single league.

2.  Should I leave them in, but change % probabilities of some strong weapons/utilities.. And if yes, which % you'd choose and why? (after clicking scheme link, at the right side of the screen, you'll see all percentages that are there right now)

3.  Should they be completely removed?



As stated many times before, throughout years - this scheme is thoroughly tested and played by hundreds since its modification back in 2016. I believe majority of people that played it would vouch for it to become a new league scheme and it finally will. All that is needed now is your opinion about crates situation. Please do not derail this thread in some drama affair or go and speak about different schemes and their placement in leagues. It's for Aerial and Aerial solely.


Changes from current league scheme:

* Rounds are changed from BO1 to BO3
* Sudden death added (middle level of water rise)
* Mines switched from random to 3 seconds
* Uzi removed
* Mortars switched from 4 to 2
* Petrols switched from 4 to 2


Thank you all.
#223
Haha <3 You know I would, James, but seeing these Aerial settings threw me off a bit. We're going backwards, after all these years..


Btw.. https://giphy.com/clips/southpark-episode-4-season-8-south-park-eWEh4b43KegplYUf4a
#224
Quote from: TheKomodo on December 13, 2023, 05:37 PM
I made the changes you suggested, so to be honest, you've only got yourself to blame here for not going into extra detail. :D

I suggested you to use the scheme that's on TUS since 2016.
You rather made your "K" variant and left uzi,mortars and petrols inside, while talking about competitivity..


Quote from: TheKomodo on December 13, 2023, 05:37 PM
I said "We" because let's just pretend that only you and I were involved, which equals "we". "We" came to the decision/solution/idea/whatever together, that's what matters.

Sure, sure. ;)

Have a good one.
#225
Komo, don't say "we" when we all know you think about yourself. :)

Yeah, crates in Aerial should be discussed around community. I personally left them in there cause it was just another way to show this scheme does not have that many similarities to Hyst. Wouldn't mind crates gone tbh! Or discuss with community about leaving them but changing percentages of probabilities for some weapons/utilities to appear. I'm all up for making Aerial as competitive as it can get, as long as it doesn't become 3sec Hysteria.

In your "K" scheme, though, you left infinite uzi, 4 mortars, 4 petrols.. Which tells me you probably never even played this scheme properly. If you did, you'd know that these weapons totally kill the "sudden death" meaning to it, making it way too noob friendly and not competitive at all.

So please refrain of saying you "fixed" something which Walrus, oldsock, Salty, Jago, SiD and dozens of us really tested and fixed almost decade ago.