Hm... how about WormMania?
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#106
Promotion Project / Re: Worms Armageddon TV : YouTube Channel Workthread.
January 29, 2018, 06:11 AM #107
Promotion Project / Re: Newbies road to Pro Wormer! Get taught by the pros!
January 29, 2018, 05:49 AM
I have rope speed tricks as my weakness. Other than that, I don't need NEW-PRO lessons.
#108
Promotion Project / Re: Game commentaries - Requests
January 29, 2018, 05:45 AM
Kaos Mole Runner Up (Silver):
https://www.tus-wa.com/files/file-1328/
https://www.tus-wa.com/files/file-1328/
#109
Off Topic / Re: Worms Unlimited: Size Lasers and Ledge Ropes.
January 29, 2018, 05:43 AM
I am serious! I am serious and DETERMINED as f@#!.
#110
Off Topic / Re: Worms Unlimited: Size Lasers and Ledge Ropes.
January 29, 2018, 02:49 AM
Oh, f@#! you! Run might remember about his project sometime, so he can use ideas from the community for it. f@#!ING JESUS CHRIST, don't get too cocky negative about my ideas for Worms Unlimited. Just one more dissapointment towards Worms Unlimited and YOU'LL GET YOUR BAD TOM (that meme is my favorite, I use it everytime I get really triggered)! You will just stand there and discourage Run about his Worms project, right? Sometime, Worms Unlimited might get alive.
#111
Off Topic / Worms Unlimited: Size Lasers and Ledge Ropes.
January 28, 2018, 01:01 PM
Heya. I have brought another non-weapon idea for Worms Unlimited. The details are, as usually, below:
____________________________________________________________________________________________
1. Size Lasers:
Have you ever thought, what would happen, if Size Beam-like lasers existed in the Worms series? The Size Lasers control the size of worms passing through them. There are 2 colors of Size Lasers: green and red. Green lasers shrink the size of the worms passing through them while Red ones enlarge it instead. The Size Lasers only affect mobility, power and centrain special propeleties (death explosion range, size of the tunnels, etc). of the worms passing through them (no Scout Mine Immunity). Big worms also break Ledge Ropes, should they stand ledged to them for several seconds. The Size Lasers can be easilly destroyed (just destroy a chunk of land surronding a part of the Size Laser to deactivate and "destroy" it). These lasers are harmless for the worms. The Size Lasers only spawn on possible to attach places of the terrain. They can be placed horizontally, diagonally and vertically.
2. Ledge Ropes:
The Ledge Ropes are simple gimmicks, which can help worms to pass through dangerous sections of the terrain without using a Ninja Rope. Normal and small worms can move freely across them, while big worms will cause the Ledge Ropes to break down should one stand on such a rope for several seconds. Useful in passing dangerous sections while saving the Ninja Rope for later use. The Ledge Ropes can be also used for aerial attacks (you still can press Enter with a rope-drop possible weapon on the Ledge Ropes). Press Spacebar to deattach from the Ledge Rope you are attached to.
____________________________________________________________________________________________
So tell me, what do you think about this idea?
NOTE 1: Both Size Lasers and Ledge Ropes can be turned off in the game scheme settings.
NOTE 2: Size Lasers and Ledge Ropes commonly appear in caverns, they are rarely seen on open island terrains.
____________________________________________________________________________________________
1. Size Lasers:
Have you ever thought, what would happen, if Size Beam-like lasers existed in the Worms series? The Size Lasers control the size of worms passing through them. There are 2 colors of Size Lasers: green and red. Green lasers shrink the size of the worms passing through them while Red ones enlarge it instead. The Size Lasers only affect mobility, power and centrain special propeleties (death explosion range, size of the tunnels, etc). of the worms passing through them (no Scout Mine Immunity). Big worms also break Ledge Ropes, should they stand ledged to them for several seconds. The Size Lasers can be easilly destroyed (just destroy a chunk of land surronding a part of the Size Laser to deactivate and "destroy" it). These lasers are harmless for the worms. The Size Lasers only spawn on possible to attach places of the terrain. They can be placed horizontally, diagonally and vertically.
2. Ledge Ropes:
The Ledge Ropes are simple gimmicks, which can help worms to pass through dangerous sections of the terrain without using a Ninja Rope. Normal and small worms can move freely across them, while big worms will cause the Ledge Ropes to break down should one stand on such a rope for several seconds. Useful in passing dangerous sections while saving the Ninja Rope for later use. The Ledge Ropes can be also used for aerial attacks (you still can press Enter with a rope-drop possible weapon on the Ledge Ropes). Press Spacebar to deattach from the Ledge Rope you are attached to.
____________________________________________________________________________________________
So tell me, what do you think about this idea?
NOTE 1: Both Size Lasers and Ledge Ropes can be turned off in the game scheme settings.
NOTE 2: Size Lasers and Ledge Ropes commonly appear in caverns, they are rarely seen on open island terrains.
#112
Other worms games / Re: Worms WMD is now 50% off
January 28, 2018, 10:54 AM
Hm... give it a try, eh? Let's pick SEGA or Nintendo for the job. SEGA's fanmade Sonic Mania game really fits the style the Worms should have been.
#113
Other worms games / Re: Worms no longer shine!
January 28, 2018, 10:04 AM
Eh... Not really fitting. Worms fight in RPG manner, so strategy is key. There is no platforming, only fighting in RPG manner,
Online PVP RPGing, shopping, skill patching, and everything more seen in RPG games.
Online PVP RPGing, shopping, skill patching, and everything more seen in RPG games.
#114
Other worms games / Re: So I uninstalled WMD...
January 28, 2018, 09:54 AM
It's just because of your issues with Worms Series other than Worms Armageddon. Honestly, I don't bother uninstailing non-WA games in the Worms series, cause you know, what I am making with them as a base. Worms Story Mods in the Worms NT series are all based on PC Worms games (except for some cut-outs, like Worms: Boggy's Memories (a DS game)). But hey, since you denied my Worms story mods, you'll go the hard way in Worms NT series from now on.
#115
Other worms games / Re: Worms no longer shine!
January 26, 2018, 02:36 AM
They are only very shiny in 2nd and 3rd Generations, because of Worms Armageddon and Spinoffs. You hear me, they don't shine very well in the 1st Generation and 4th Generation onward.
#116
Other worms games / Re: Worms no longer shine!
January 25, 2018, 02:21 PM
Look into them closer, SRTGGUY. Worms Crazy Golf offers reunited customisation, that seen in the main Worms series. Compared to Worms Blast, it is a good spinoff.
#117
Other worms games / Re: Worms no longer shine!
January 25, 2018, 12:24 PM
(Just don't protect the XanKriegor faker, okay?)
So, you don't want more shiny spinoffs, eh? Pretty bad. A RPG spinoff is the MISSING spinoff type in the Worms series.
So, you don't want more shiny spinoffs, eh? Pretty bad. A RPG spinoff is the MISSING spinoff type in the Worms series.
#118
Other worms games / Worms no longer shine!
January 25, 2018, 03:16 AM
Heya. Title says it all. Worms no longer shine! Even through the Worms series have Worms Armageddon, a shiny game, they no longer shine anyway. Spinoffs kept the Worms series shining from the 2nd Generation and till the 3rd Generation. Since there are no spinoffs in newer generations from 4th Generation onward, Worms have nothing shiny in these generations. WE NEED SPINOFFS! WE NEED MORE SHINY SPINOFFS FOR THE WORMS SERIES! For example, a RPG game with Worms elements and EBF (Epic Battle Fantasy) elements. Let's name it Worms: Epic Battlefront, for example. Other details are below.
____________________________________________________________________________________________
You can play single player missions (exploring the mission map and fighting in RPG-like fashion), battle locally with your friends and AI players, join in Worms RPG Warfare through WormNET and battle all over the world, purchase hats, shields and souls, and so on. Unlike in the main Worms games, hats aren't just decorative, they are really useful. They can provide ATK boosts to your worms, give your worms special propeleties (evasion, auto-guard, counter, etc.) and affect the Guard command in battle. Shields provide DEF boosts to your worms, allowing you to take less damage from your opponents. Souls give your worms the ability to cast their assigned weapon, or provide positive status effects to your worms. Also, a new mechanic is introduced in this game: Limit Breaks. This mechanic is taken from FF and EBF series, as well, as centrain other RPG games. Worms can activate a Limit Break Weapon once their Limit Break meter is full. The Limit Break Weapons cost full Limit Break Meter. If the Limit Break meter isn't full yet, a normal attack (Bazooka) is automically executed instead. The Coins and Leveling mechanics also return (that's in favor to other RPG-styled games). You can purcase Weapons for Coins and use them in battle by choosing Weapons option and picking them. Normal Weapons cost WP (Weapon Points). Bazooka is an exception for that, this Weapon is a starter, chosen with the Attack command and costs no WP. Leveling is heavier in Worms: Epic Battlefront. You only start with 1 worm and have to level up to unlock extra worms. Most Normal Weapons and all Limit Break Weapons also require to be unlocked through leveling first in the shop. Worms have 4 stats: HP (Health), ATK (Attack), DEF (Defence) and EVA (Evasion). These stats can be upgraded with Stat Cards, worms also recieve some stat boosts when leveled up and with hats and shields. More things might come as the time progresses.
____________________________________________________________________________________________
So what ya think? Do we really need more shiny spinoffs? WA is a shiny game in the main series, but there aren't much spinoffs to enjoy for me.
____________________________________________________________________________________________
You can play single player missions (exploring the mission map and fighting in RPG-like fashion), battle locally with your friends and AI players, join in Worms RPG Warfare through WormNET and battle all over the world, purchase hats, shields and souls, and so on. Unlike in the main Worms games, hats aren't just decorative, they are really useful. They can provide ATK boosts to your worms, give your worms special propeleties (evasion, auto-guard, counter, etc.) and affect the Guard command in battle. Shields provide DEF boosts to your worms, allowing you to take less damage from your opponents. Souls give your worms the ability to cast their assigned weapon, or provide positive status effects to your worms. Also, a new mechanic is introduced in this game: Limit Breaks. This mechanic is taken from FF and EBF series, as well, as centrain other RPG games. Worms can activate a Limit Break Weapon once their Limit Break meter is full. The Limit Break Weapons cost full Limit Break Meter. If the Limit Break meter isn't full yet, a normal attack (Bazooka) is automically executed instead. The Coins and Leveling mechanics also return (that's in favor to other RPG-styled games). You can purcase Weapons for Coins and use them in battle by choosing Weapons option and picking them. Normal Weapons cost WP (Weapon Points). Bazooka is an exception for that, this Weapon is a starter, chosen with the Attack command and costs no WP. Leveling is heavier in Worms: Epic Battlefront. You only start with 1 worm and have to level up to unlock extra worms. Most Normal Weapons and all Limit Break Weapons also require to be unlocked through leveling first in the shop. Worms have 4 stats: HP (Health), ATK (Attack), DEF (Defence) and EVA (Evasion). These stats can be upgraded with Stat Cards, worms also recieve some stat boosts when leveled up and with hats and shields. More things might come as the time progresses.
____________________________________________________________________________________________
So what ya think? Do we really need more shiny spinoffs? WA is a shiny game in the main series, but there aren't much spinoffs to enjoy for me.
#119
Off Topic / Re: Unbelivable. Unbelivable! UNBELIVABLE!!!
January 24, 2018, 02:26 PM
Why I was even here, nobody knows... but, nobody gets their mercy when I am in Monster state. Close this topic on your will. I lost all hope and belief in you. Why would you protect the fake XanKriegor (the one who is always active on WormNET and on TUS)? It really drives me nuts the whole lot.
#120
Off Topic / Re: Unbelivable. Unbelivable! UNBELIVABLE!!!
January 07, 2018, 06:21 AM
Man, i can't take meds on TUS durning the laughs of others and XanKriegor's "knock-off" comments. Just ask Xan and other "knock-off" repliers to leave me alone. It takes time for me to regenerate from the hate and prank laughs sent to me.