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Messages - Warg

#16
I'm would be glad to join this Cup. I like the t17 with limited girders and super weaps, but i haven't much time for playing now. As i see it's not a tourney, which we could make completed in one day. :(
#17
May be set some deadline for this Cup?
#18
Quote from: Free on May 01, 2010, 07:12 PM
FASTER ROPING???
*drools*
never played w2, but i think it's the same "rope+" feature you can activate in wkRubberWorm.

Quote from: Maciej on May 01, 2010, 03:51 PM
you are right lalo. I have never played w2 but I have played w2 roper scheme. There is powerful zook, you can destroy the map, short time after attack... Correct me if I'm wrong.
Destructible map would be really cool in roper, because it always has borders around the map, where you can't plop worms.
#19
Scheme file updated. I recommend to use this one instead of previous. It has 3 sec mine fuse, less "lucky" weapons. Replay-example was uploaded too.
#20
Quote from: NAiL on April 14, 2010, 02:35 PM
You cant play this scheme with random placement, that means that the player who starts first has a 99% chance of winning.
Placement NEEDS to be turned on, and it would be a FAR funner cup if stockpiling was also turned on for the 5 rounds.
The scheme also needs to be bo5 not bo3 -.- Some thought should really go into this before the cup is started!
Done! :) Manual placement now.

If someone ask why deleted "Laser sight"? Because, if you try to use this in online games, then game will crash!
#21
I guess this is fixed already. jp with infinite fuel and 2 ropes now, as usually.
Quote from: Joschi on April 18, 2010, 08:39 PMBut what about to take out of the scheme the "aiming-laser" if it occures, how MI attempted, desynchronisations?
Done. ;)
#22
Again this evil TUS Scheme Editor bug! See the weapon panel in scheme which you upload: 14 ming vases, nuke strike, scales, pasty's, donkey etc... Nice holy war luckless! xDD
Same glitch i can see in tus "wfw" and "forts" schemes, where infinite earthquake instead of select worm, lol. People, who upload a right version don't know about this. MI please try to fix this shit!
#23
No more interest on this? ???
#24
Quote from: MonkeyIsland on April 18, 2010, 05:10 AM
I think TS must be removed. If you have bad jump with bungee it is your lack of skills.
Not a good idea, imho. Without /ts your worm will lost of control, if you fly very away or a touch the wall, when you make jump from bungee. Attack from air possible only with /ts activated. :P
#25
Cup scheme file updated :-\ Fixed some glitches, added more transport tools to move around the map.
Imho, better to play Big-BnA with more than 8 worms per player. 2 teams (16 worms) would be nice!
#26
Quote from: RyuuzakiOBS: DO NOT USE RUBBER WORM ON THIS CUP, BECAUSE THIS SCHEME WILL CAUSE SOME BUGS ON IT
just remove in your scheme the crate probability from "Mole Squadron" weapon (set to 0) and bug will fixed. :) This parameter is responsible for "multishot", "rope+" and other features in wkRubber module.
#27
Cups and Tournaments General / Re: New cups
March 24, 2010, 02:02 PM
Quote from: Dmitry85 on March 24, 2010, 01:04 PM
i can host mole, but i not know use scheme.  i have scheme in WO, 2008 and 2009.
You can try to host with scheme #98. It's with standard weapons power and balanced crate rate!
#28
Cups and Tournaments General / Re: New cups
March 24, 2010, 07:27 AM
Moleeeeee! ;D
#29
I saw in replays, that many players prefer to use "F4" weapon with LG. So I added today 2 Low gravities in official scheme. :) I guess everyone agrees with this?
#30
This scheme, i guess, will more faster than regular hysteria and not make you bored! Of course, if you have some skill with Jetpack. :) Mine-knocking, suicides is allowed too. "SD" (middle water rise) will start after ~10 minutes of game play.
eNjoy! ::)