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Messages - felekfelek

#1
31) Ability to ban people from hosting games if they kick others from PUBLIC game without any reason. TDC/NNN members would get by default permanent ban for that behaviour.
#2
Quote from: TheWalrus on August 27, 2024, 10:55 AM#1 is a skill issue not a game engine issue
Stop telling bullshit. If game sometimes receives your input with completely WRONG behaviour, it is deliberately bug.

I wish you that next time you pay out your cash from ATM machine and when the machine will suddenly starts taking back your money before you had chance to take all of it away, I hope you will get notification from the ATM service that this is your skill issue, not the machine  bug.
#3
Quote from: FoxHound on August 26, 2024, 09:39 AMNumber 2: this will not happen if you never stop walking. If you stop by a fraction of a second, this will happen. So, it's all about being a pro and don't stop moving until you pass the second mine.
2 and 3 -> If you are ONLY walking, it will happen. You can walk at most for 0.5second, then you need to jump, then again walk at most 0.5 seconds, and jump, and so on.
#4
Some people don`t, like tdc or nnn members - there should be penalty for them even without sentence.
#5
General discussion / Irritating game bugs to fix
August 26, 2024, 08:03 AM
Can someone in next release of game fix those things?
1. When you are jumping at the very end of your turn and press double enter to make back jump, but the second enter is ignored by game engine which result in jumping forward rathen than backward, that might lead to jumping out of the edge and killing/hurting worm.

2. When your move makes damage to other of your worm or your enemy's worm (for example - when you touch a mine that pushes it), but the damage is not substracted from the worm yet, you continue to play and for example touch other mine, the mine starts beeeping and then game engine decides to subtrack that damage. Turn timer is stalled, you cannot move, but mine keeps on beeping and susdenly it explodes, which results in losing turn.

3. When "damage does not end turn" option is turned on, you get damage (which results in dropping your health to 0), but the damage is not subtracted yet, you still can move your worm (jumping), but you cant collect crates.

4. When golden shotgun is turned on (2 bullets of shotgun released per one shoot), you can't aim during the first shoot.

5. When you shoot the rope, timer is stalled. This can be abused to
a) break the game when one player decides to press space non-stop
b) increase the turn time when moving by pressing space during jumping

6. What is the direction at which your enemy is pushed (left/right) when you use drill against him? Is it random or it depends on some magical thing?

7. Allow removing the texture of water weaves, just like in worms2 where you could see where land ends and water starts. (see photo)
#6
In schemes where there are multiple shotgun shoots each time space is pressed (Full Wormage for example), you can aim for first, third and fourth bullet, but can not for second.

Is it a bug or if intentional - why?
#7
A friend of mine wanted to register on your site, bus he did not receive actiation email, I checked it by myself trying to create second account and also no email arrived. I checked SPAM folder. Please see what is going on.
#8
It was not during game, but in the game room (where players enter your room but before game starts).
#9
I play this game 10+ years and I thought I saw everything, but yesterday guy wrote in game room 'mole time' with every letter in different colour.

I checked Worms Armageddon\User\Logs\ directory but all I saw was

[2019-03-17 10.33.02] <Thanatonaut> \pm\go\rl\ye \bt\gi\pm\ye \r!!!!!!!!!!!!!!!!!!!!!!!!


Does anyone know how to repeat it?