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Messages - flashR

#61
IMO, you shouldn't have made such a strict rules in the beginning of this cup, as if this have been created for some "special" people. This could discourage potential candidates. Especially if pay attention to the fact that there are few people online and the Warmer scheme is unpopular right now. I know a few guys, who loves to play WxW and we do this often. Why doesn't anyone play the Warmer - that's a question. Seems like we need to work on the "culture of freestyle".
#62
Oh nice, Freestyle cup, it will be interesting show! I wish GL to all participants!
#63
Quote from: Lupastic on September 17, 2023, 08:55 PM

what I don't understand is that nowadays I see more and more people claiming that their opponents must be practising to play on the same big rr/TTRR/tower race/wxw maps over and over again just to get maybe an easier win. while I don't doubt there has been plenty of example of this in the past.. is this still a thing? :D does anyone rly practise to play on a rope race map over and over again in singleplayer in 2023 just to get a possible easier win VS someone in a league game? that's just sad.

Sure thing. Why not? I even have seen a case, where one player just has modified the map before a cup, then offered this map, and they has played it, but the opposite player did know nothing about that. And it has been clarified  later in a chat conversation. I don't want and won't point and blame anyone in particular, so I won't continue with this example, but this was a 100% documented cup game. I don't like this, it's something close to cheating imo. I believe that the most fair way in such cups is a pre-prepared mappack. Participants has the rights to familiarize  with it before cup, and train as much as they want. Maps should be selected using the alternate ban/pick method. Simple. Fair. In addition, there is a tactical element in this process.

Let me offer another example. There are many experienced players who can pass some familiar maps with their eyes closed with good results, because they played many hours on these maps in funners. On the other side, there are less experienced players who see these maps for the first time. Even if these people will roping equally well in a cup, muscle memory will do its job. How do you think, would it fair conditions in general?

Additionally, there are maps with very unexpected layouts, like "Flyyyy WEEEE" or "SWOOOOOSH" somewhere into the void... :D And it would be cool to know about these "surprises" in advance in a serious game.

Quote from: Kradie on September 17, 2023, 09:10 PM
I respect FlashR's post here.

Thanks, appreciated. And respect for your work.
#64
Any work must be evaluated and paid. Kradie has done some work for the community and I appreciate it. It's better to make 500 non-unique maps for keeping the community alive than to make nothing. In addition, not all people are able to make unique maps constantly and systematically. So I don't understand why you condemn him.

Yes, I agree with others, all these maps are very similar, almost the same. I definitely wouldn't play all 500, it's enough to play 2-3 to form your opinion about the mappack. In general, I'd call them "neutral" in terms of layout, because:

1. I'm sure these maps are free of serious bugs and issues.
2. I'm sure the layouts are quite strict, not crazy as f..k.
3. I'm sure 99% maps of the mappack would be a good choice for a cup. I mean, that your opponent probably wasn't practicing any of these maps during days and nights before a cup, so you should be on equal terms. For example, this "banana" map is cool, funny and has a non-standard layouts, but this is the reason why I'd never choose it for a cup without an advanced agreement and practice. I wouldn't choose this map for a cup because of difference from the other "similar", "non-unique" and "non-imaginative" maps.

The arrows on a RR maps are important for sure. Honestly, I'm not a super experienced RR player, but half of the maps I've ever played had no arrows. In general, it's not a problem for me. In this case I drop a pen on the table near keyboard after each turn, that indicates in which direction I will go in the next turn. So I don't need to be overfocused on the game and don't litter the chat with arrows like "<>".

And a few words about 18+ maps. Overall I don't even pay attention for it, because I'd rather to be focused while roping and prefer to see where and how I fly, rather than at naked pictures. Although some of them are really vile and cringy.
#65
Quote from: FoxHound on August 12, 2023, 11:48 PM
it's always better to work on a project with other people to test and play with than playing alone.
Indeed.

Quote from: Kaleu on August 13, 2023, 12:54 AM
Sorry I don't understand this scheme. It's just regular rope tricks while firing weapons? ???
First of all, it is a Warmer, so you can play with rope as you wish. Weapon use doesn't end turn and Rope-roll drops are enabled, which makes possible to combine your tricks with a shots from various weapons in any moment (AFR or AFA). You can choose not to do this and play as usual Warmer. The basic concept is that you can include shots from weapons in your rope freestyling as well.
#66
Quote from: FoxHound on August 11, 2023, 09:33 PM

you could play the way I said with destructible map + phased worms, but also indestructible border with zero level water (indestructible border at the ground). This would be fun specially on big maps, maybe using wkTerrainSync to do this (bigger randomly generated maps).

I think that would be a very interesting warmer. Game could end when all the terrain gets destroyed or after some determined round time. Girders could be placed too, since they are destructible.
We would try this someday. I have no experience of using wkTerrainSync for generating big maps.

Quote from: FoxHound on August 11, 2023, 09:33 PM
Girders could be placed too, since they are destructible.
I just imagened how epic it would be if someone managed to perform a trick, installing girder while flying and then has ended a trick by tapping (or landing) to this girder.  8)
#67
Honestly, when I was thinking about promotion and development, my first idea was to create a new challenge, like BigRR or TTRR. For example, challenge for performing Dragon + Dragon Ball to Pinball (Fatal Dance :D) + Zooka on a certain map. Amount of points could be awarded according to certain criteria: technique of performing a trick, placing on the map etc... Unfortunately, I don't have enough experience for talking about that. I've been playing on WormNet since summer 2022. But I know that there were freestyle competitive games and there were a judges, who could evaluate a performances of participants somehow.
#68
Quote from: FoxHound on August 11, 2023, 03:11 AM

Did you consider to use phased worms feature? Maybe players could make tricks without worrying so much about being hit by the explosions. Not sure if it would be better, maybe it would be easier and not so pro to make the tricks, but for example you could use the Donkey on a destructible map and start diving with the donkey while doing tricks. Or fill the map with instant mines and explode them without stopping the trick, creating holes and making explosive tricks.
Hey, thank you for new ideas. I was thinking about Phased Worms too. But I've declined this option, because in my opinion it's more interesting to perform a trick and avoiding damage from shot simultaneously. This is the complexity of the performance and the beauty of the moment. It's much harder than just performing the trick with Phased Worms option. Although I don't mind if someone would like to use this scheme with Phased Worms. You're welcome! This will definitely give you more options to play with.

Quote from: FoxHound on August 11, 2023, 03:11 AM

you could add creates to make the scheme more like a Ropes and Crates (RnC) WWP scheme, but the weapons don't cause damage, so it would be a fusion of Warmer with RnC. Maybe it would be a warmer, but you could kill worms if players dig the terrain, so it would be a warmer that can have an end by killing worms. The winner is the one with the best score of the tricks, but the players that are winning could try to also kill enemy worms to end the game faster in the middle of the tricks.

This idea is interesting, but as a next step. It seems like that what you've described does not quite fit into the concept of a Warmer. Worms shouldn't die in the Warmer, otherwise the scheme should be called another name (for example: "Trick Battle", "Aggressive Freestyle"). "Military Warmer" is just a based concept, that I've provided as a first step. Perhaps in the future this idea will be developed and there will be more schemes like you've described. It's very cool that people already have interesting ideas for development!
#69
Quote from: TheKomodo on August 10, 2023, 12:24 AM
I'll never play Trick Race or anything similar that uses those combination names because from my perspective it's an insult to the original names of moves.
Hey, thank you for feedback! I confess I don't know history of the names of tricks. But we can try to restore historical justice and officially rename some things with community approval. I thought that one of the founders of all these tricks was nLF clan. At least they have a structured base with the names on their website. Therefore it will not be completely fair to them, because they also did a tremendous job of systematizing and promoting rope freestyling.

And if we look from the other side, then why you care so much how a certain trick is called? You're having fun while freestyling. And it's more important than names, isn't it?

Quote from: Lupastic on August 10, 2023, 04:14 PM
good job and nice ideas flash :) this made warmer a bit more tolerable for me

Thanks man! "More tolarable" - lol...  :D What did not you like in usual Warmer?
#70
Quote from: FoxHound on August 09, 2023, 11:12 PM
If someone create a cup with a rule that all players not only can, but should use macros, I don't think this is cheating.

If someone creates a cup, where all players should use macros, it should be specifically described which macros are allowed. For example, the player #1 decides to use macros like "F1 + Enter" for fast zook shots from rope, but the player #2 would rather to use macros for fast tapping. How will you decide (as cup moderator) which one is better/worse, which one gives more advantage? In addition, if you allow only the macro that player #1 prefer for example, then player #2 will be offended or will leave the cup altogether. This is a complex topic, but you know what i mean.

As I can remember, chat-commands like /arrows or /order all (wkwormorder) are in "gray-zone" and allowed only if all players use it in an agreement. Otherwise, it's also cheating, because it gives a certain advantage to one player. Of course, I'm talking about competitive games.
#71
There are beautiful combinations that I've discovered:

1. Arch / Mexi + Mole. It's amazing when you fly away from each other with a mole in different directions.
2. Backwash + Mortar.
3. Butterfly + Mortar Looks especially cool when the mortar hit into the wall and the fragments fly down at an angle, this looks like wing of a butterfly.
4. Cannonball + Fire Punch
5. Dragon + Dragon Ball. Looks cool and sounds funny.
6. Dragon / Warlock + Dynamite or any other weapon that could be dropped.
7. Dragon + Homing Missile. Looks incredibly beautiful when you launch the missile in advance and it loops in the air, and then you flying through it.
8. Dreamer + Cows.
9. Outlaw + Fire Punch.
10. Pumpfly Up + Dragon Ball or Fire Punch.
11. Scrolls + HHG or any other grenade.
12. Skidow + Dragon Ball.
13. Spike + Banana / Grenade with max bounce, or any weapon that could be dropped.
14. Touchdown + Mole or Bazooka.

Share your ideas here. Any feedback will be appreciated.
#72
Why do you need that? This is actually cheating. Good players doesn't need a tools/cheats for being good. In such a case, there should be a rule that annuls any league/cup/tournament victory if the player used macros.
#73
Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).
#74
Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).
#75
Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).