English
Main Menu
My panel

  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview

This box automatically views your last visited chat.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - raffie

#31
From what I've read on the wiki the intent was/is to create a new WormNet incompatible with the current WormNet (because it was to have secure login andso-on...), which would probably mean closing down the older one. This would mean the death of mods like rubberworm and PX. Sure the rubberworm features could be implemented in 4.0, but PX would be lost. If that would be the case I say no thanks to 4.0, I would prefer PX to be maintained and updated, and kept compatible with newer WA versions.
#32
General discussion / Re: Shoppppa !
December 14, 2015, 01:26 PM
Welcome back :) and by the way, if you come back in another 15 years as an old man, WA will still be alive and kicking.  :P
#33
Interesting reply Lex!
#34
General discussion / Re: How long will W:A survive?
September 26, 2015, 07:08 PM
Die in this sense mean no more online activity, you don't have to take things literally.

I voted 40+ but obviously it all depends on actions we cant predict, like for example if T17 come out with a Worms game that has everything that makes WA awesome, like the physics engine, (REAL) customizability, etc and then builds upon that to make it even better and have new awesome flashy graphics. That could be a killer for WA, but it that ever gonna happen? Maybe T17 goes bankrupt in 5 years or maybe they eventually will grow tired of making Worms games? (not :p ).
Another question; is WA going to continue to be updated, or developped for? Rubberworm and Project-X have changed WA drastically the last few years, who knows if I still would be playing WA without PX or Rubberworm?

No-one can predict these things so anything is a guess  :D
#35
I've thought about a 'batch player' for replay files before, since this would allow me to stream replay files on Twitch when I'm not actually playing 'live', but then I thought; this is too specific for anyone to bother coding it.  ;)

I don't think it is currently possible to play multiple replay files consecutively, right?
#36
General discussion / Re: Full Circle
September 08, 2015, 04:11 PM
Quote from: nino on September 04, 2015, 02:01 PM
... i could not english! hehe

So much has changed since then huh?  :D
#37
These should all be made into PX weaps.
#38
Announcements / Re: W:A v3.7.2 Released
September 01, 2015, 09:51 AM
lmfao @ googling 'websites' xD
gotta be one special motherf@#!er to come up with that
#39
Really great work StepS, wish I could use it though since like everyone else that plays PX games, I'm stuck at v3.6.31.0.
#40
Quote from: KinslayeR on April 03, 2015, 07:22 PM
Really is it so hard to get px working on new update?..  :o

It is so hard, even if we did have the source code...


Btw, most ppl who play PX including me have 2 installs, one 3.6 with PX installed and one 3.7 without. This works flawlessly...
#41
General discussion / Re: 4.0 idea
March 26, 2015, 09:00 PM
Quote from: Mega`Adnan on March 23, 2015, 05:22 PM
Quote from: Korydex on March 22, 2015, 08:56 PM
http://wormsng.com/ =D

Only 10%, Go faster updaters! :O

2 parts of 24,  8,333333...% not even 10% :(
#42
Hundreds, I watch a alot of old movies, many from the 30's and 40's. I've seen for example that some rooms where there weren't outlets installed yet, they would use a sort of converter that they screw in the light fixture (so where the bulb would normally go) where they would have a three-way electric outlet, right from the ceiling xD I thought that was pretty funny :)

(lol they still sell that on Amazon: http://www.amazon.com/Leviton-1403-Outlet-Socket-Adapter/dp/B001F71O70 )
#43
Something tells me I'm going to really love this map, it certainly ticks all the boxes for me right about now; vintage retro look: check, a little twist of Italian atmosphere: check, winter wonderland: check. :)

I wonder, how do you start for example that chandelier, do you look up 1930's models and draw (elements from) an existing model(s)?
The car looks absolutely perfect!
#44
If you're playing PX games then the libs can be the cause of a bit more data usage, although you only have to download them once. So there the idea that the replay = amount of data usage doesnt hold up, since the replay contains all the libs used in tnat game, but you only downloaded the ones you didn't have locally yet.