OOO fun, FYI Scheme is set to private.
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#32
Cups and Tournaments Comments / Re: Cup #1234, Bungee Race
February 21, 2024, 09:39 AMQuote from: Triad on February 21, 2024, 09:36 AM
Finally approved ae, maybe start the signups now instead of waiting for 5 days?
Yes.
#33
Leagues General / Re: Could we update the TFL Boom Race scheme?
February 21, 2024, 09:19 AMQuote from: TheKomodo on February 21, 2024, 09:17 AM
Not it wasn't? At least when I remember playing Bungee Race back in early 2000s with Bloopy maps, anti-sink didn't even exist?? Or am I tripping?
Unless it was some mod that existed before wormkit modules?
Or, was anti-sink created earlier than I remember? I remember playing tons of Bungee Races with M3ntal back then and we never had anti-sink.
I remember first using anti-sink in general around the same time TUS started maybe... Can't even remember which scheme, probably boom or bungee though.
Have I actually got that wrong all these years???
Bungee Race preexists A/S what i meant was ever since A/S was released not bungee race.

LOL you corrected before i even replied. yes what komo said.
#34
Leagues General / Re: Could we update the TFL Boom Race scheme?
February 21, 2024, 08:09 AM
Anti-sink has always been used in Bungee race ever since it was released, and i don't see any reason why it shouldn't be. 98% of maps don't have any sinks and the ones that do it's not really there to try and make you lose. it's more of an addition to the difficulty of a jump, for example it makes it so you can't just full power release into a jump without loosing turn and going back to original spot. anti-sink jumps in this regard can add some nice variation and difficulty to a jump.
For me personally i can take it or leave it i just play accordingly however considering the few players the scheme has, i'd imagine if it was plop loose it would just result in people never using plop maps, while making a very anti-noob friendly scheme even more uninviting.
Regarding teleport i've always gone by, you can TP back to any completed position at the cost of your turn, i think this is the best way because if you can TP whenever you want without turn loss you may save some walking but failing seems less of a fail.
I personally like the dynamite, gives you something else to think about but realistically it makes little difference there or not.
Anti-block should be added.
What makes a good bungee player is making a jump without loosing the turn. LDET in bungee should not be a thing.
Bungee shopper yes please.
For me personally i can take it or leave it i just play accordingly however considering the few players the scheme has, i'd imagine if it was plop loose it would just result in people never using plop maps, while making a very anti-noob friendly scheme even more uninviting.
Regarding teleport i've always gone by, you can TP back to any completed position at the cost of your turn, i think this is the best way because if you can TP whenever you want without turn loss you may save some walking but failing seems less of a fail.
I personally like the dynamite, gives you something else to think about but realistically it makes little difference there or not.
Anti-block should be added.
What makes a good bungee player is making a jump without loosing the turn. LDET in bungee should not be a thing.
Bungee shopper yes please.
#36
Leagues Games Comments / Re: Game #240760, reported by Free
February 20, 2024, 02:57 PM
The funny thing about this thread is dibs probably doesn't give a f@#!

#38
Leagues Games Comments / Re: Game #240760, reported by Free
February 20, 2024, 01:07 PM
While i agree the very top level players can use a 5 sec standard nade in some great ways that no other shot would suffice i do also believe that as a whole its not fitting to the level of shit it brings to the general standard of players.
Also while you're giving them out i'll take +4 wins thanks.
Also while you're giving them out i'll take +4 wins thanks.
#39
Maps Comments / Map #21138, Big BiG RR Coop Map by Big BillyrUNaW4yMarkoSiDh3oCharlesbeerbellysKing-Gizzardkirill470
February 19, 2024, 02:35 PM
Haven't played it yet but amazing job on aesthetics guys,Map looks great and i love the mini games you integrated.
#41
Leagues Games Comments / Game #240722, reported by Sbaffo
February 17, 2024, 05:04 PM
baffo totally copied every shot of mine, then cheated on the last hole with magnets, only reason he won. prove me wrong.
#42
Leagues Games Comments / Re: Game #240675, reported by Sbaffo
February 15, 2024, 09:48 PM
tbh, enabled or not enabled the better player is going to win. the current TUS scheme is fine and has been for a long time, this thread only proves the division such additions would add, even though i personally don't think it makes an iota of difference in the grand scheme, "if it's not broke don't fix it".
#43
Cups and Tournaments Games Comments / Game #240661, reported by xSniperx
February 14, 2024, 08:31 PM
Super funny bunch of games, we f@#!ed up in all the pivotal moments.
#44
Clans & Communities / Re: Looking for clan to (hopefully) do clanners with
February 02, 2024, 05:22 PMQuote from: TheWalrus on February 02, 2024, 05:18 PM
says the guy in the inactive clan lol
lol i'm not looking to play clanners, people can't handle being my team mate. you above all should know.
#45
Clans & Communities / Re: Looking for clan to (hopefully) do clanners with
February 02, 2024, 05:11 PM
Best thing to do is look for someone who plays same time zones as you and is active, ask to join their clan or ask them to join you in a new clan.