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Messages - xSniperx

#31
OOO fun, FYI Scheme is set to private.
#32
Quote from: Triad on February 21, 2024, 09:36 AM
Finally approved ae, maybe start the signups now instead of waiting for 5 days?

Yes.
#33
Quote from: TheKomodo on February 21, 2024, 09:17 AM
Not it wasn't? At least when I remember playing Bungee Race back in early 2000s with Bloopy maps, anti-sink didn't even exist?? Or am I tripping?

Unless it was some mod that existed before wormkit modules?

Or, was anti-sink created earlier than I remember? I remember playing tons of Bungee Races with M3ntal back then and we never had anti-sink.

I remember first using anti-sink in general around the same time TUS started maybe... Can't even remember which scheme, probably boom or bungee though.

Have I actually got that wrong all these years???

Bungee Race preexists A/S what i meant was ever since A/S was released not bungee race. :)


LOL you corrected before i even replied. yes what komo said.
#34
Anti-sink has always been used in Bungee race ever since it was released, and i don't see any reason why it shouldn't be. 98% of maps don't have any sinks and the ones that do it's not really there to try and make you lose. it's more of an addition to the difficulty of a jump, for example it makes it so you can't just full power release into a jump without loosing turn and going back to original spot. anti-sink jumps in this regard can add some nice variation and difficulty to a jump.

For me personally i can take it or leave it i just play accordingly however considering the few players the scheme has, i'd imagine if it was plop loose it would just result in people never using plop maps, while making a very anti-noob friendly scheme even more uninviting.

Regarding teleport i've always gone by, you can TP back to any completed position at the cost of your turn, i think this is the best way because if you can TP whenever you want without turn loss you may save some walking but failing seems less of a fail.

I personally like the dynamite, gives you something else to think about but realistically it makes little difference there or not.

Anti-block should be added.

What makes a good bungee player is making a jump without loosing the turn. LDET in bungee should not be a thing.

Bungee shopper yes please.
#35

#36
The funny thing about this thread is dibs probably doesn't give a f@#! ;)
#38
While i agree the very top level players can use a 5 sec standard nade in some great ways that no other shot would suffice i do also believe that as a whole its not fitting to the level of shit it brings to the general standard of players.

Also while you're giving them out i'll take +4 wins thanks.
#39
Haven't played it yet but amazing job on aesthetics guys,Map looks great and i love the mini games you integrated.
#40
Off Topic / Re: What's your reaction time?
February 18, 2024, 10:40 PM
190
#41
baffo totally copied every shot of mine, then cheated on the last hole with magnets, only reason he won. prove me wrong.
#42
tbh, enabled or not enabled the better player is going to win. the current TUS scheme is fine and has been for a long time, this thread only proves the division such additions would add, even though i personally don't think it makes an iota of difference in the grand scheme, "if it's not broke don't fix it".
#43
Super funny bunch of games, we f@#!ed up in all the pivotal moments.
#44
Quote from: TheWalrus on February 02, 2024, 05:18 PM
says the guy in the inactive clan lol

lol i'm not looking to play clanners, people can't handle being my team mate. you above all should know.
#45
Best thing to do is look for someone who plays same time zones as you and is active, ask to join their clan or ask them to join you in a new clan.
Paradise - THeDoGG