Quote from: MonkeyIsland on July 22, 2023, 04:47 AMWe can change that!
I'm not a TdC, does it count if I say HB?
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Quote from: MonkeyIsland on July 22, 2023, 04:47 AMWe can change that!
I'm not a TdC, does it count if I say HB?
Quote from: Xrayez on April 06, 2018, 02:57 PMI agree with your first part but sadly most RL work like that.Quote from: zippeurfou on April 06, 2018, 12:21 PM
Not really X-ray. You can put objective functions in RL and sequence them. I.e get crate and then attack.
I think that would lead to implicitly defining rules for the agents manually. What I'm talking about is that it would be really good if W:A had mechanisms to define rules (along with environment) within a scheme so that RL methods could be conveniently applied without having to worry about creating complex and chained objective functions (if I understand you correctly).Quote from: zippeurfou on April 06, 2018, 12:21 PM
You also can't use the replay as you need to be able to capture the input
Aren't W:A replays contain the actual input to simulate the game? Both game states and inputs could be retrieved.