Schemes
May 01, 2024, 12:53 PM

Hysteria 2 seconds

2 sec per turn, 2 weapons per slot

Scheme #1058, Viewed 1640 Time(s)

Basic Information
Summary
Util.
F1
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F12
Scheme Rate
4.25 / 5
Total Members Voted: 4
Acronym: Hysteria 2 seconds
Name: 2 sec per turn, 2 weapons per slot
Type: Battle
Submitted by: Ukraine Xrayez

Download this scheme:
Downloaded 381 time(s).
Example replays: Downloaded 80 time(s)

Time: July 19, 2013, 06:47 PM
Description:

Well, a fun version of hysteria. You have additional weapons, and for that you need 2 seconds per turn  ;)

Some info:
  • Jetpack fuel is 8 units (8 units is maximum fuel to use in 1 second, so when you attack from jetpack try to imagine doing it within 1 second)
  • Mad Cow and Sheep have the same crater diameter as zook or nade have.
  • Banana Bomb - 2 clusters per nana (small craters but can be harmful when throwed right)
  • Holy Hand Grenade - 80 damage instead of 100 hp
  • Skunk - 2 hp poison per turn
  • Be careful when selecting teleport and keep track on what weapon you have activated

For more information check out Scheme game options and Scheme weapons options.


Rules:
  • Homing Missile is allowed to use only from jetpack!
  • Random turn order or wormselect at each turn is allowed to use by agreement

  Use of Homing Missile:
 
Spoiler! View

  Use of Uzi:
 
Spoiler! View

  Use of Banana:
 
Spoiler! View

  Use of Sheep:
 
Spoiler! View

  Use of Holy Hand Grenade:
 
Spoiler! View

  Use of Skunk:
 
Spoiler! View

  Use of Dragon Ball:
 
Spoiler! View

  Use of Mad Cows:
 
Spoiler! View

  Use of Parachute:
 
Spoiler! View

  Use of Granny:
 
Spoiler! View
Scheme game options
Game options
120
2
100%
Time options
2
2
5
5
10
Crate options
25
Sudden death options
20
Objects options
12
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
4
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
Inf
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
2
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1115, HomeForts submitted by Impossible  (Read 951 times)

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Offline Stefan22

Scheme #1115, HomeForts submitted by Impossible
« on: September 07, 2013, 11:09 AM »
Hey impo, its nice idea about dtawing own fort. Waiting for a cup!
Please do not go through my post history. I was 8 years old at the time of this account's creation (I turned 18 in 2022) and as a result I spoke broken English and behaved in a very childish/offensive way. If you want to contact me please refer to www.tus-wa.com/profile/RollerTH

Re: Scheme #1115, HomeForts submitted by Impossible
« Reply #1 on: September 08, 2013, 12:40 PM »
good to hear