Schemes
May 02, 2024, 04:37 AM

Donkageddon

Fiddler Scheme 1: Donkageddon

Scheme #1612, Viewed 1261 Time(s)

Basic Information
Summary
Util.
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Donkageddon
Name: Fiddler Scheme 1: Donkageddon
Type: Battle, Rubberworm
Submitted by: United States Ytrojan

Download this scheme:
Downloaded 493 time(s).

Time: January 11, 2015, 01:04 AM
Description:
This is the first of my scheme based on weapons for the old fiddler. Here are the rules.

  • Spam the donkey until your turn time runs out.
  • No Whopper Floppers
  • Invisibility is meant for hiding until you unleash your next donkageddon.
  • No putting the donkey in the exact same spot for the whole turn
Non-rubberworm version: https://www.tus-wa.com/schemes/scheme-1611/
Scheme game options
Game options
200
1
Time options
60
20
5
0
10
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
1
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #1472, advanced hysteria submitted by Herbsman  (Read 877 times)

0 Members and 1 Guest are viewing this topic.

Offline Herbsman

Scheme #1472, advanced hysteria submitted by Herbsman
« on: December 16, 2014, 11:46 PM »
yes it looks strange but main scheme point is diffrent weapon set,so try to adapt and enjoy it !! dont abuse holy grenades !
"You can throw your projections, judgments and fears, you can crucify me again and again and again, all done within the play of your own thoughts in your own mind but do know that if you want to try and take my head, you better be willing to lose your own head in the process.
I take no solace in pity for the conditioned identification to an illusory conceptual identity, those reflections who have mistaken themself to be something that they are not.
I know myself as the Absolute Supreme Reality

Offline Xrayez

Re: Scheme #1472, advanced hysteria submitted by Herbsman
« Reply #1 on: December 17, 2014, 09:32 AM »
yes it looks strange but main scheme point is diffrent weapon set,so try to adapt and enjoy it !! dont abuse holy grenades !

Try to limit holy nades then?