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The Ultimate Site
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Schemes
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Scheme #2092
Roper balanced
Scheme #2092, Viewed 1411 Time(s)
Basic Information
Summary
F1
F2
F5
F8
F12
Scheme Rate
0 / 5
Total Members Voted: 1
Acronym:
Roper balanced
Name:
Type:
Battle
Submitted by:
Senator
Download this scheme:
Downloaded 736 time(s).
24 members and about 712 guests have downloaded this scheme.
Almog
June 28, 2016, 11:03 PM
voltage
June 29, 2016, 08:25 PM
spleen17
June 30, 2016, 11:52 AM
Kemba
June 30, 2016, 08:06 PM
blitzed
July 01, 2016, 05:13 PM
Clarky
July 02, 2016, 02:31 PM
NiCo`
July 02, 2016, 05:27 PM
Aladdin
July 03, 2016, 06:34 PM
Dead
July 04, 2016, 11:29 PM
daiNa
July 05, 2016, 10:14 PM
reN`s
July 06, 2016, 01:18 AM
Dr Abegod
July 06, 2016, 02:48 PM
VoK
July 06, 2016, 04:01 PM
yanme
July 08, 2016, 05:58 PM
Bry4N
July 13, 2016, 07:52 PM
Ryan
July 14, 2016, 08:44 PM
lalo
July 15, 2016, 05:07 PM
AduN
July 24, 2016, 07:48 PM
Lukz
October 22, 2016, 10:59 PM
Time:
June 10, 2016, 02:08 PM
Description:
In this Roper version the effect of turn order is minimized.
1) First turns should be equally hard for the players regardless of the different starting spots / hides. This is achieved by having different weapons available for the players. The player who goes first can attack only with bazooka on the first turn ("bazooka first"). The player who goes second can attack with any weapon.
2) A game without mistakes ends in a draw (if no fall damage). This is achieved by having starting HP of 210. In a perfect game players have 68 and 4 HP at the end of the game, giving the 2nd player a chance to make a draw by grave damage.
Crates are still there and they are equally random for both players
Rules:
First player bazooka first
*The player who goes first must attack only with bazooka on the first turn. If you break this rule, you aren't allowed to attack the next turn.
Crate Before Attack (CBA)
*You have to collect a health crate before attacking your opponent. If a crate is not available, you have to touch both walls instead (W2W). At Sudden Death you have to collect a crate OR touch both walls (your choice) before attacking your opponent. If you break this rule, you aren't allowed to attack the next turn.
Attack From Rope or Parachute (AFR/AFC)
*You can attack only while hanging on the rope or while using the parachute. If you break this rule, you aren't allowed to attack the next turn.
No blocking with a worm
*Your opponent is blocked if he can't get out of his spot via walking or by shooting a rope out correctly. If you block and your opponent doesn't attack, you aren't allowed to attack the next turn. If your opponent is still able to attack, you have a 5 seconds penalty at the beginning of your turn but you are allowed to attack.
No blowing up crates to do extra damage
*If you break this rule, you are not allowed to attack the next turn. If the damage is over 80, you have to skip twice.
Scheme game options
Game options
210
1
100%
Time options
10
15
5
10
5
Crate options
20
Sudden death options
Objects options
4
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
2
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
Paradise -
THeDoGG