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May 24, 2025, 01:10 PM
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Scheme #2114
HnS
Hide and Seek
Scheme #2114, Viewed 2911 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F8
F10
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym:
HnS
Name:
Hide and Seek
Type:
Other
Submitted by:
h3oCharles
Download this scheme:
Downloaded 678 time(s).
3 members and about 675 guests have downloaded this scheme.
h3oCharles
July 22, 2016, 02:39 PM
Noon
July 14, 2017, 07:29 PM
ValDorado
November 03, 2022, 07:57 PM
Example replays:
Downloaded 453 time(s)
Time:
July 22, 2016, 02:00 PM
Description:
..::[- Proof of Concept -]::..
Hide and Seek
Game setup
Bo3, 2-6 players
[ This is the map ]
Seekers
start with 1 worm per player
Hiders
start with 4 worms in total
You may increase that number
Round time may be increased if all players agree
For increased difficulty, Hiders get the
Mute soundbank
and a blank grave.
Keep in mind, Seekers have to download it as well!
Rules
Start at Start
When round time expires,
Hiders
win
Hider
activates Invis every turn and hides the worms where he/she wants
Hiders
may use only Kami, Invis, Tele, Prod, Rope and Chute
Hiders
may not
camp at Start
Seeker
has to kill Hider's worms before round time runs out
Seekers
may not
use Kami, Invis and Tele
Seekers
may not
attack the Start area
Seekers
may not
attack Hiders when they are not invisible
If you break rules 3 times in total, the win is handed to the opponent.
Bo3 scenario
Round 1: Team 1 is hiding
Round 2: Team 2 is hiding
Round 3: The winner of a different bo1 luck-based scheme* gets to be the Hider
*e.g. Comet Dodging, Russian Roulette
Scheme game options
Game options
100
1
200%
Time options
15
30
5
10
5
Crate options
35
Sudden death options
Objects options
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
0
0
Inf
0
0
Inf
0
0
0
4
1
4
0
Inf
0
Inf
0
0
Inf
0
8
0
Inf
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
Inf
Inf
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
12
0
0
0
0
0
0
0
0
0
8
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
1
3
3
3
5
3
1
1
3
3
3
3
3
3
3
12
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
12.5%
0
12.5%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
12.5%
0
12.5%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
12.5%
0
12.5%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
12.5%
0
12.5%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
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Noon
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Posts: 14
Logged
Scheme #2114, HnS submitted by TheMadCharles
July 05, 2017, 08:02 PM
Interesting scheme. I'll make a map this one.
imageupload
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Scheme #2114
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