English
Search
My panel
  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview
This box automatically views your last visited chat.

FortsSmall

Forts (version for smaller maps)

Scheme #35, Viewed 2369 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F6
F7
F8
F10
F12
Scheme Rate
3.5 / 5
Total Members Voted: 2
Acronym: FortsSmall
Name: Forts (version for smaller maps)
Type: Battle
Submitted by:

Download this scheme:
Downloaded 859 time(s).

Time: May 02, 2009, 04:56 PM
Description:
Custom maps needed, can be found at WMDB.
Brief:
Two teams are placed in forts and try to kill all worms on opposite side.
Rules:
- At the beggining players teleport each to his team' fort.
- Players can't go during a game to the opposite fort.
- Players can't drop weapons from Jetpack, Rope or Bungee (not sure how?) to enemy fort.
Tips:
- Position your worms wisely, movement tools are not available at the beggining.

Good luck and have fun!
Scheme game options
Game options
100
2
100%
Time options
15
45
5
5
10
Crate options
25
Sudden death options
5
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
2
Fast Walk
2
Laser Sight
2
Invisibility
1
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
2
Battle Axe
0
Earth Quake
5
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
Inf
Fire Punch
0
Dragon Ball
0
Kamikaze
Inf
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
2
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
5
Bungee
Inf
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
6
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
6
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
3
Bungee
3
Parachute
3
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
2
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
2
Cluster Bomb
2
Banana Bomb
2
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
2
Fire Punch
3
Dragon Ball
3
Kamikaze
5
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
2
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
5
Pnuematic Drill
5
Girder
3
Baseball Bat
2
Girder Starter Pack
1
Ninja Rope
5
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

0 Members and 1 Guest are viewing this topic.

MonkeyIsland

Forts normally has 2 holy grenades.  Your small version have no holy and your big version has infinite.  How come?
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Paradise - THeDoGG