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The Ultimate Site
►
Schemes
►
Scheme #35
July 04, 2025, 07:03 PM
Schemes
Welcome to
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FortsSmall
Forts (version for smaller maps)
Scheme #35, Viewed 2370 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F6
F7
F8
F10
F12
Scheme Rate
3.5 / 5
Total Members Voted: 2
Acronym:
FortsSmall
Name:
Forts (version for smaller maps)
Type:
Battle
Submitted by:
Marach
Download this scheme:
Downloaded 859 time(s).
13 members and about 846 guests have downloaded this scheme.
Soldier28
October 29, 2012, 01:53 PM
timo
October 10, 2013, 09:01 PM
spleen17
January 24, 2015, 08:37 PM
vENDettaTeam
February 02, 2016, 12:47 PM
`-dRaGo-`
October 14, 2016, 12:24 PM
reem70
April 23, 2018, 04:42 PM
Corujão
May 29, 2020, 01:43 AM
Dejvid
February 27, 2021, 11:09 AM
vado
October 08, 2021, 02:45 AM
JumboShrimp
April 12, 2023, 02:02 PM
SAM
May 03, 2023, 06:33 PM
jurekdynks
December 01, 2024, 02:01 AM
Time:
May 02, 2009, 04:56 PM
Description:
Custom maps needed, can be found at WMDB.
Brief:
Two teams are placed in forts and try to kill all worms on opposite side.
Rules:
- At the beggining players teleport each to his team' fort.
- Players can't go during a game to the opposite fort.
- Players can't drop weapons from Jetpack, Rope or Bungee (not sure how?) to enemy fort.
Tips:
- Position your worms wisely, movement tools are not available at the beggining.
Good luck and have fun!
Scheme game options
Game options
100
2
100%
Time options
15
45
5
5
10
Crate options
25
Sudden death options
5
Objects options
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
2
2
2
1
Inf
0
0
0
0
Inf
3
2
0
5
Inf
0
0
0
Inf
0
0
Inf
0
0
0
0
0
0
0
1
0
0
0
0
3
3
2
Inf
0
5
Inf
Inf
2
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
3
3
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
2
3
3
3
3
2
2
2
3
1
3
3
3
3
2
3
3
5
1
3
3
3
3
3
3
2
3
1
1
1
5
5
3
2
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
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MonkeyIsland
TUS Founder
Iran
Hero Member
Posts: 6,604
Logged
FortsSmall scheme, By Marach
May 02, 2009, 05:36 PM
Forts normally has 2 holy grenades. Your small version have no holy and your big version has infinite. How come?
Due to massive misunderstandings: MonkeyIsland refers to an
island
not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.
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Scheme #35
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