Schemes
May 06, 2024, 12:25 PM

Moon Shopper scheme

Scheme #4501, Viewed 842 Time(s)

Basic Information
Summary
F1
F7
F8
F12
Crate probability
9.6%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
4.8%
4.8%
2.4%
2.4%
2.4%
2.4%
2.4%
2.4%
1.2%
Scheme Rate
3 / 5
Total Members Voted: 1
Acronym: Moon Shopper scheme
Name:
Type: Battle
Submitted by: Hungary Lupastic

Download this scheme:
Downloaded 134 time(s).
Example replays: Downloaded 46 time(s)

Time: May 01, 2022, 06:20 PM
Description:

This is a Shopper variation, it includes constant low gravity that can't be turned off. Gravity is even lower and slower than the utility LG itself :-X It's like roping on da Moon!

You can do great flights around the map like this, it can also be challenging because it's much easier to headbump the ceiling and overall it slows down your roping pretty much. :D Getting a crate from the other side of a big sized map and going back to your starting position might give you some troubles. Yes, with this scheme you should pick BIG shopper maps, forget the standard ones :-\

AFR, CBA rules :)
Use big size Shopper maps, those are better for this scheme. Can also be played on normal size ofc, only the game will get significantly easier and simpler like that :D
If you play free for all, KTL rule applies.

In 1v1: 5 worms per player.
Scheme game options
Game options
175
9
100%
Time options
120
30
5
10
10
Crate options
25
Sudden death options
Objects options
9
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.10001
Help

Author Topic: Scheme #4680, Walk Shopper submitted by kirill470  (Read 583 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

  • Fantastic
  • Hero Member
  • *****

  • Hungary Hungary
  • Posts: 1,869
    • View Profile
Scheme #4680, Walk Shopper submitted by kirill470
« on: September 02, 2022, 06:41 PM »
Marcello and me played a test match on the first map, the second map seemed very blank and too sheer. It requires more objects, more tiny lands to climb and jump on around. The first map was nice though :D I think you could enable weapons like dynamite, sheep, old woman as well Kiry, maybe nerf their power down a bit? These maps needs to be more complex and then this scheme becomes a perfect skill-based mode