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madness combat

10 sec for destroying, 3years scheme

Scheme #5673, Viewed 145 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
1.2%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: madness combat
Name: 10 sec for destroying, 3years scheme
Type: Battle
Submitted by:

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 52 time(s).
0 members and about 52 guests have downloaded this scheme.

Time: August 06, 2024, 09:49 PM
Scheme game options
Game options
250
3
100%
Time options
100
10
4
6
5
Crate options
250
Sudden death options
45
Objects options
250
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
2
Low Gravity
3
Fast Walk
4
Laser Sight
5
Invisibility
6
Bazooka
7
Homing Missile
2
Mortar
9
Homing Pigeon
4
Sheep Launcher
3
Grenade
6
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
1
Shotgun
2
Handgun
4
Uzi
4
Minigun
5
Longbow
2
Fire Punch
5
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
Inf
Prod
Inf
Dynamite
9
Mine
8
Sheep
3
Super Sheep
5
Mole Bomb
4
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
3
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
0
Baseball Bat
4
Girder Starter Pack
0
Ninja Rope
5
Bungee
4
Parachute
5
Teleport
7
Scales of Justice
1
Super Banana Bomb
0
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
3
MB Bomb
3
Petrol Bomb
8
Skunk
9
Ming Vase
2
French Sheep Strike
2
Mike's Carpet Bomb
2
Mad Cow
Inf
Old Woman
2
Concrete Donkey
1
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
1
Patsy's Magic Bullet
2
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
5
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
250
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
1
Homing Missile
5
Mortar
5
Homing Pigeon
2
Sheep Launcher
1
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
3
Earth Quake
1
Shotgun
2
Handgun
5
Uzi
5
Minigun
1
Longbow
5
Fire Punch
5
Dragon Ball
5
Kamikaze
5
Suicide Bomber
1
Prod
5
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
5
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
5
Pnuematic Drill
5
Girder
5
Baseball Bat
5
Girder Starter Pack
1
Ninja Rope
3
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
5
Sally Army
1
MB Bomb
1
Petrol Bomb
5
Skunk
5
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
5
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
1
Mortar
1
Homing Pigeon
2
Sheep Launcher
2
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
2
Longbow
1
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
2
Mole Bomb
2
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
2
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.19991
Terrain Friction
0.98000
Explosions push all objects
Pneumatic Drill imparts velocity
Petrol Turn Decay
0.00000
Petrol Touch Decay
22
Maximum flamelet count
2000
Unrestrict Rope
Maximum crate count on map at once
50
Sudden Death worm damage per turn
50
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Indian Rope glitch
Herd-doubling glitch
Skip-walking
Facilitated
Terrain overlap phasing glitch
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
RubberWorm bounciness
0.32001
RubberWorm crate rate
10
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help