Well, what a useless board this has been so far, Free

It looks more like a TdC forum full of spam rather then a... anything else

I said I was gonna add something to this forum some days ago, and I keep my words. I`ll be the first one to add something meaningfull here, and quote what a guy (Antares) at the NNNL boards has as his signature, I find it a bit funny, atleast I did that time after I`d have a few beers:
"Even my clock at morning sounds ''tac-tic'' instead of ''tic-tac''. "
And yes, tactics is a BIG part both for intermediate and elite. You will eventually come to a point where the skill concerning the use of the weps are about even, and what seperates the best players then are two things imo: tactical skills and the difference in creativity. At FB there used to be some boards where people discussed the aspects of every scheme, gave each other tips and what not. I happened to be so smart to save the big guide lines for each scheme, which I found again on my old harddrive. I`m not sure who wrote the guideline/tutorial for Elite, but here it is:
"ELITE Tactics:ALWAYS HAVE SUPERSHEEP AS YOUR TEAM'S SPECIAL WEAPON!!!
ALWAYS HAVE SUPERSHEEP AS YOUR TEAM'S SPECIAL WEAPON!!!
ALWAYS HAVE SUPERSHEEP AS YOUR TEAM'S SPECIAL WEAPON!!!
The first and probably most important thing you need to think about, is your placement.
A good main guideline is to place two worms at the top out in the open, and 2 covered.
Furthermore, don't place a worm next to where your opponent just placed one. He'll shotgun you, do 50 damage, you'll shotgun him back, and he'll kill you the next turn. However, there's an exception to this. You can doubleteam a worm, meaning you'll place 2 worms close to him so you can kill him before he gets his second turn. However, this gives one of his worms complete freedom, so do this only for tactical locations. When doubleteamed by your opponent, go for the second worm to have it's turn, axe him (50 dmg) and pile with him. This way he'll have to shoot both you and his own worm, leaving you with 25 energy left. This way you'll do 150 damage including a kill. Obviously, try to prevent this when doubleteaming yourself.
What is a tactical location? Considering the lack of movement possibilities, there's only 2 ropes, which usually, you'll want to keep longer than your opponent because it's a great advantage, it's wise to place your worms high where your opponent can't reach you, but you could hit him from up there, or bungee/chute down and go for the kill.
When to use your rope? If you can get the last kill, if you can get a multikill, if your opponent used up his ropes and it gives you a tactical advantage to rope somewhere, if you need to get a worm away and you used all your tele's (It happens..).
Just remember having ropes while your opponent doesn't is probably the biggest advantage you can have.
When to use your special weapon, which should in all cases be a supersheep? Unless you're an elite supersheep flyer, don't use it unless
he's out in the open but unreachable otherwise. A supersheep should be kept for a kill, doing damage with it is just a waste. It does 65 damage, so a good pointer would be going for a 50 energy worm or a drown. If you can get 2 worms with a supersheep, don't hesitate for a second.
Some pointers: - ALWAYS, ALWAYS HAVE SUPERSHEEP AS YOUR SPECIAL WEAPON
- Watch your placement
- Keep track of turn order
- Save your ropes untill you really need them or they give an advantage worth using it.
- Watch the airstrike delay and get out of the open when your opponent is gonna get them.
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Blow up crates that are really easy for your opponent to get, crates often have usefull weapons, or even a worm select. - Worm select is god in elites, turn order is very important, your opponent will keep track of it.. Worm select f@#!s it up for him.
Of course these are only basic, there are alot of 'turn by turn'-tactics which are different for everyone. For example I like sacrificing a worm to get a turn order advantage having less worms, I make up for it by doing damage.
"Credits to the one who wrote it. It is a very short tutorial, and as the copywriter says, only the very basic of the scheme. But it`s a nice start to creating a discussion on this great scheme, right?

So, does anyone agree/disagree with anything which have been said in this tutorial, or have something more to add?
Edit: I noticed that the tutorial is abit out of date here, but its still relevant.