BnG
Quote1. Should worm health be set to 250 in 1v1 matches?
I think it might depend on player's preference. BnG Marathon anyone?
Quote2. Should there be rules preventing straight Bazooka shots and the use of Shotgun to damage enemy worms?
Damage via Shotgun is a big no for me, it should be only used for digging.
By 'straight' I mean couple things:
1. Shot directly upwards (0 degress)
It shouldn't be overused, since it is easily recreatable.
2. Direct attack on an enemy w/o huge use of wind
This should be forbidden
Quote3. Should Blow Torch, Girder and Pneumatic Drill be part of the scheme?
I don't see anything wrong with Torch/Drill if accompanied with the Darksiding rule.
Girder is a complicated thing. Maybe delay it to 15, just so it's forced for the endgame? Maybe the Darksiding rule will nerf it. I'm honestly not sure.
Hysteria
Quote1. Why has TUS Hysteria devolved into being played with only 4 or even 3 worms a side?
Make it more fast paced? That's my idea. I mostly saw 4 per player/team
Quote2. Is 12 randomly placed Mines too much and should we stick to the old variant with only 8 of them?
I've been experimenting around and 12 for default-sized island is a bit too much, but 8 is too few. Maybe 10?
Quote3. Is a round time of 10 seconds working out well in competitive Hysteria?
Depends on players. But if we're talking competetive, 5 secs is a must IMO.
Quote4. What happened to random worm order in Hysteria?
I don't think I saw it in TUS, possibly give it more unpredictability, which here is useless.
Elite... or should I say - e1337 - cuz I'm leet!
Quote1. Should Elite be best of 2 or 3 like Intermediate is?
nope.avi
Quote2. Considering what has happened to the Elite scheme in the past, should edited random maps be accepted at all?
Don't go overboard and I think we're good.
Quote3. Should the power of Mortar and Cluster Bomb be standardised with what they are in the league varaint of the Intermediate scheme or left as they are?
Do both 2
Quote4. Does the floating weapon glitch need to be forbidden in Elite, Intermediate and possibly also Team17?
explain plz
Quote5. Does jumping after using Pneumatic Drill and Teleport really have to be forbidden in Elite/Intermediate/Team17?
Yup
Quote6. Is anyone at all in favour of reintroducing crates or rope knocking into Elite?
That's a no for me too.
Normal
1. (blablablabla mortar and cluster) If casual, go for 3 on both, if ranked do 2
Quote2. Does the floating weapon glitch need to be forbidden in Elite, Intermediate and possibly also Team17?
Explain plz
Quote3. Does jumping after using Pneumatic Drill and Teleport really have to be forbidden in Elite/Intermediate/Team17?
forbidden plz
Quote4. Is there anyone left who prefers 0 turns of Jetpack delay instead of the currently widespread variant with 2 turns of delay on this utility?
Where the heck this came from?! Keep it retro, 2 delay on jettie
Team17
Quote1. Should Team17 have any hot seat time?
Since we're starting with lots of turn time IMO (45) and select on start, I don't think so
Quote2. Should the starting hazard objects be half oil barrels and half mines instead of all oil barrels like most players are used to today?
Mines would be too much rng for what is it now, since we can still get mines from crates (I think)
Quote3. Is the water rise rate during sudden death set in stone in competitive play?
Not that I'm aware of. It's 20 px/turn for what I remember.
Quote4. Would making the round time (the time before sudden death hits) slightly longer make Team17 early game more relevant and the endgame more fair and interesting?
Depends on players. One would have a slow-paced tactic, other one would be a crazy eco rush b terro on CS:GO

5. (blablablala cr8%) We would have to get into some massive math and balancing. I don't think this is going to be an easy thing to deal with.
6. (blablablala mortar and cluster) Cluster 2, Mortar 3
7. (blablablala Longbow) Longbow at 50dmg is indeed OP. 4-shots and "Bye bye!". Nerfing it to 30dmg is a subject to talk about. Anyone made a Cup with this change? If so, what the participants thought?
8. (blablablala inf girders) This one is pretty disgusting, 7 girders per side is very well thought, cuz inf would open sooooooooooo maaaaaaany possiblilities with darksiding and aggresive blocking it would smell like Checkers.
9. (Girder in crates) I don't think so, but if the majority says opposite, try playing around with percentages and maybe something good may happen about this.
Quote10. Why is Kamikaze not part of the Team17 scheme as a weapon that you can collect from crates?
I say Kamikaze is like triple torch at the cost of a worm. It's too OP in a default-sized caverns where one tunnel can change the entire game.
Quote11. Should stockpiling perhaps be set so that you keep your weapons between rounds and in case of a draw?
Rematch is a rematch, I don't think players should start with a handicap
Quote12. Does anyone still want to argue in favour of reintroducing Worm Select into the Team17 scheme as a utility that you start with?
Worm Select used well can cause the enemy to flip their table as it goes to the tactic, so no
13. (blablablala Floating Weapon Glitch) explain plz
14. (blablablala drill jump) forbidden plz
15. (Rope/Bungee knock) Rope knock forbidden for sure, for Bungee it is questionable, as Senator said.
16. TL;DR plz