Quote from: Xrayez on February 04, 2019, 03:47 PM
Quote from: Plutonic on February 04, 2019, 03:34 PM
Well, that's just a bigger map, you can set any map size you want up to about 8000x8000.
Does MapGEN generate from a random seed internally? I think it would be good to expose it and be able to modify it, that way we can compare how the same map looks with the same aspect ratio but different size, using the same seed for generation.
Yes, it does have an internal seed, and while it isn't possible to manually enter one, re-generating with a known seed is possible using the "Modify" button. For example, these two RR maps were made by saving a map, pressing 'modify' and then doubling both the map size and the path width before regenerating. If you "load" a previously saved map you also load in its seed and can re-generate it with a different texture, different object layouts etc.
The issue here is that many of the algorithms aren't currently "stable", in that by tweaking the values, more work needs to be done, more random numbers need to be rolled and the maps diverge. The cavern maps here also share a seed, but because the complexity hasn't also been scaled to match they look very different.
I do however have fixing that on my to-do list, ideally the same seed would try to keep maps similar even with settings tweaks. Once I have algorithms we are happy with, I will get on to playing with that.