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Schemes changes proposals with new scheme format

Started by Korydex, July 18, 2020, 10:15 AM

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Korydex

Post your ideas here, for example it's now possible to disable wind in TTRR to make it 100% luckless scheme 8)

Triad

Not as a proposal for change in the official one, but fractional round timer can be experimented in Hysteria to create a fast paced Hysteria where sinking sudden death plays a bigger role, just like in Team17. It may encourage tactical positioning over darksiding, and it may be overall more adrenaline inducing compared to a hyst game that turns into a BnG.



Sensei

Was gonna propose mirrored winds as we already have mirrored maps for BnG, to remove all the luck in the scheme. Althought, it hit me - they could be used in a way first player is always in advantage. For example I get 3bar blue wind and know opponent will get it next turn, which would be ideal for his position. Instead of taking a shot, I'd tele in better hide.

Although, mirrored winds would need to be a part of Parachute race. Without thinking. Same as 0 wind in rr/big rr.

h3oCharles

#3
i was gonna make a similar thread like this lol

disable all the glitches, skipwalk and all of that kind of stuff and:
- boom race with no collision, maybe also sdet/ldet
- BnG with all of the aim stuff
- Surf Shopper but when surfing you don't lose control
- Fly Shopper but you can throw stuff midair
- Hysteria and/or Aerial with 10sec SD time with the milisecond SD timer thing
- Team17 with disabled roofing
- Shopper with batty?
- BigRR 30secs no nana, with insta-activating 10sec retreat time
- Forts with mirrored auto placement (not a league scheme but it's in HostingBuddy so maybe worth mentioning)

Sensei

Quote from: TheMadCharles on July 18, 2020, 06:09 PM
- BigRR 30secs no nana, with insta-activating 10sec retreat time

Is this modern way to write - big rr 40sec?

h3oCharles

Quote from: Sensei on July 18, 2020, 06:56 PMIs this modern way to write - big rr 40sec?
might need experimentation because there are some differences between retreat time and turn time

StepS

Quote from: TheMadCharles on July 18, 2020, 07:37 PMmight need experimentation because there are some differences between retreat time and turn time
Basically no safety (parachute), no re-firing after landing or visible timer.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

TheWalrus

#7
Quote from: Triad on July 18, 2020, 12:52 PM
Not as a proposal for change in the official one, but fractional round timer can be experimented in Hysteria to create a fast paced Hysteria where sinking sudden death plays a bigger role, just like in Team17. It may encourage tactical positioning over darksiding, and it may be overall more adrenaline inducing compared to a hyst game that turns into a BnG.
I don't think it is a bad idea, but this would put even more emphasis on starting positions when SD starts after 15 turns.  Starting SD earlier would induce more luck into the scheme.

Quote from: Sensei on July 18, 2020, 01:38 PM
Was gonna propose mirrored winds as we already have mirrored maps for BnG, to remove all the luck in the scheme. Althought, it hit me - they could be used in a way first player is always in advantage. For example I get 3bar blue wind and know opponent will get it next turn, which would be ideal for his position. Instead of taking a shot, I'd tele in better hide.

Although, mirrored winds would need to be a part of Parachute race. Without thinking. Same as 0 wind in rr/big rr.

Is mirrored winds an option?  If so thats amazing and something we have been talking about for years

Triad

#8
Quote from: StepS on July 18, 2020, 07:46 PM
Quote from: TheMadCharles on July 18, 2020, 07:37 PMmight need experimentation because there are some differences between retreat time and turn time
Basically no safety (parachute), no re-firing after landing or visible timer.
That actually sounds interesting.

Quote from: TheWalrus on July 18, 2020, 09:09 PM
Quote from: Triad on July 18, 2020, 12:52 PM
Not as a proposal for change in the official one, but fractional round timer can be experimented in Hysteria to create a fast paced Hysteria where sinking sudden death plays a bigger role, just like in Team17. It may encourage tactical positioning over darksiding, and it may be overall more adrenaline inducing compared to a hyst game that turns into a BnG.
I don't think it is a bad idea, but this would put even more emphasis on starting positions when SD starts after 15 turns.  Starting SD earlier would induce more luck into the scheme.
Yes, I didn't mention it in my initial post but SD time should be set according to new settings.

Btw speaking of starting positions, what about ally auto placement option? Would it be a positive or negative change?



h3oCharles

Quote from: Triad on July 18, 2020, 10:28 PMBtw speaking of starting positions, what about ally auto placement option? Would it be a positive or negative change?
the only somewhat popular scheme that might benefit from this is Forts, other than that i don't see any other purpose for it so far

Chicken23

whats wrong with a little bit of luck in classic schemes? It's what makes the game what we love! :)


h3oCharles

revive cuz i thought of something when watching ZorroX's and danie's mole shopper cup

girder radius assist for mole shopper maybe?