Quote from: nizikawa on August 29, 2021, 11:54 AM
You can try selecting OpenGL renderer in options instead of Direct 3D one.
WA does all its drawing on CPU in 8bit indexed color and only the final truecolor screen texture is displayed with hardware accelerated D3D/OpenGL API. So there isn't much performance to be gained by using DXVK, since most of the drawing is done in software anyway.
I don't have any stats or benchmarks to back up my claim, but Direct3D (Shader) with vsync off, FPS cap and DXVK provide best performance/latency results on my computer. Much better than on Windows even. But again, this is all based on feel, so take this with a grain of salt.
And since this works fine for me, I don't see any reason in using OpenGL renderer, especially that wkSuperFrontend doesn't work with it, and I'd really like to use this module.