Okay I've just made something ... mmh.
First of all, this replay is about a bug in the worms game that has been fixed in the new beta update. You may want to read the article about it that I've wrote at
worms2d.info last year.
http://worms2d.info/Super_batty_knock_%26_Super_WormThe bug is the following: Fly your supersheep out of the map to a height of more that 3212 pixels and all worms should be dead.
I've called the bug "Superworm" since i believe in the following: With the death of the sheep, the soul of it goes into the worms and lets them fly. But since they don't have much experience in flying without a rope, they simply fly around and plop in most cases.
mmmh. The worms get more than 14 000 Falldamage that way.
So i just thought about doing the same thing with WormKit's Rubberworm. (/sdet, /ldet)
Instead of 1 sheep, 20 sheeps flied out of the map and made a damage of more than 300 000.
The worms fly many ... many kilometers out of the map (the number goes negative and afterwards counts to 0 and goes up to 2880 again.. then the worms plop .. kinda weird.)
2011-04-18 11.32.48 [Online] @Waffle`FD.WAgameOkay so here something about the replay: Open it with Wormkit (the version for 3.6.31 works although the bug is fixed now.)
Go to 00:03:43:34, hit "s" (to stop the time), hit "Scroll lock" (that you can move your mouse) and then let it go.
To see the Damage the worms get (the ones which did not drown), go to 00:04:34:86 and try to keep your mouth shut xD
HF.