Quote from: chakkman on July 24, 2011, 11:27 PM
it's mostly about piling the right worm and stuff like that. Totally common stuff. 
Yup, totally common rope stuff. That's why it isn't a rope scheme, nor is elite.
I'm afraid the level of shopper is so low nowadays that people are unable to grasp the concept.
WxW
is a roper scheme, because most of the time you don't think what to do with the weapon, you only think about roping fast enough so you have enough time to attack with the first weapon that comes to mind. In shopper, most of your turn is dedicated to deciding what to do with the weapons you have, and you use roping as a mean to achieve the attack.
We have agreed that you require more default skill to win, yet you insist in calling it a roper scheme because rope is used often.
Then I guess Roper is a chute scheme, right?
chakkman: roping safely around a shopper map and being able to do simple knocks does not make Chicken (using the example not talking in stone) a good roper, the same way being able to navigate and knock through the map in intermediate doesn't make you a good roper either, the only difference concerning the rope between intermediate and shopper is that in one you have limited ropes and in the other you use them every time, but the skill needed is almost identical.
Chicken will win because he will know when and were to use the weapons to maximize their potential, which is what wins shoppers for people, being a super fast good roper doesn't guarantee you the win, in fact, it really doesn't affect the outcome, on the other hand, ability to use weapons DOES affect the outcome.
This website has done a good job at letting go a lot of people that could add actual insight to this topic, and if the same modus operandis continues to be used I'm afraid it will only drag them more away.