Challenges
May 02, 2024, 09:01 AM

labyrinth

Challenge #526, Viewed 2761 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 3
Name: labyrinth
Type: Misc
Moderator: Finland Husk

Started: June 13, 2015, 07:39 PM
Expire time: June 20, 2015, 08:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
use any shortcuts u can find, have fun, do not lose turn


 :-* :-* :-* :-* :-*
Name: The Labyrinth by Fluttershy
Best Record: 799.34 by BoolC
Pending times: 0
Number of members participated: 2
Number of Records: 2

Download Map:
Downloaded 916 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Russian Federation BoolC che 799.34s
p:0:00
20 June 14, 2015, 06:21 PM 2,061 Highly Distinguished
2nd Finland Husk TdC dS bf 880.68s
p:0:00
15 October 23, 2015, 12:13 AM 5,235 Elite

Statistics of this challenge

Points Overall Points Overall Rate
Russian Federation BoolC 25 2,061

Author Topic: Challenge #566, NdSC #24  (Read 5334 times)

0 Members and 1 Guest are viewing this topic.

Offline TheKomodo

Re: Challenge #566, NdSC #24
« Reply #15 on: October 30, 2015, 09:48 PM »
Sensei you on drugs laddie...

Offline Husk

Re: Challenge #566, NdSC #24
« Reply #16 on: October 30, 2015, 09:58 PM »
Xan I will score 54... maybe xD

ok I had bad luck with crates and pretty bad winds... next time I'll get u =P
« Last Edit: October 30, 2015, 10:06 PM by Husk »

Offline XanKriegor

Re: Challenge #566, NdSC #24
« Reply #17 on: October 31, 2015, 06:40 AM »
 :D

Offline MarianRV

Re: Challenge #566, NdSC #24
« Reply #18 on: October 31, 2015, 08:37 AM »
Xan I will score 54... maybe xD
nt guessing xD

Offline TheKomodo

Re: Challenge #566, NdSC #24
« Reply #19 on: October 31, 2015, 09:55 AM »
Last worm 5 pfft :(

Might try again next week.

Offline Hurz

Re: Challenge #566, NdSC #24
« Reply #20 on: October 31, 2015, 02:25 PM »
husk you pervert :D

and komo, f@#!in close that drill, willya...

Offline TheKomodo

Re: Challenge #566, NdSC #24
« Reply #21 on: October 31, 2015, 04:20 PM »
and komo, f@#!in close that drill, willya...

?

Offline Hurz

Re: Challenge #566, NdSC #24
« Reply #22 on: October 31, 2015, 04:25 PM »
almost all your throws were double rebounds, if you just close drill a sec before hit target you would land inside.

Offline TheKomodo

Re: Challenge #566, NdSC #24
« Reply #23 on: October 31, 2015, 04:49 PM »
almost all your throws were double rebounds, if you just close drill a sec before hit target you would land inside.

Nah, i'd still end up outside lol

Offline MarianRV

Re: Challenge #566, NdSC #24
« Reply #24 on: October 31, 2015, 05:15 PM »
husk you pervert :D

and komo, f@#!in close that drill, willya...
haha :D

Offline spleen17

Re: Challenge #566, NdSC #24
« Reply #25 on: October 31, 2015, 06:03 PM »
I really don't believe closing drill makes any difference at all, if anyone has any proof of the opposite though I'd be interested to see it :)

Offline TheKomodo

Re: Challenge #566, NdSC #24
« Reply #26 on: October 31, 2015, 06:16 PM »
I really don't believe closing drill makes any difference at all, if anyone has any proof of the opposite though I'd be interested to see it :)

It definitely does, but in this case it wouldn't do what Hurz said it would, Hurz is usually wrong about drill closing estimates :P lol.

Had I timed it right, I perhaps could have landed them, but not get them inside.

Offline spleen17

Re: Challenge #566, NdSC #24
« Reply #27 on: October 31, 2015, 06:26 PM »

It definitely does, but in this case it wouldn't do what Hurz said it would, Hurz is usually wrong about drill closing estimates :P lol.


In what way? Extends / shortens fly? Or just landing?

Only way to prove I guess would be tool-assisted replay.

Offline TheKomodo

Re: Challenge #566, NdSC #24
« Reply #28 on: October 31, 2015, 06:33 PM »
In what way? Extends / shortens fly? Or just landing?

Only way to prove I guess would be tool-assisted replay.

It gives you like a little boost, makes your worm go a little bit further, it isn't a huge amount, but enough to get past a spike,  about 1/2 or 1/3 distance of an average cup size if done at the right time.

It has more effect before it reaches it's "peak" point, which it when the worm stops climbing, and starts falling.

Once the worm has started falling it has no effect(from my experience).

Closing the drill at the exact time as your worm lands which makes u stick to the ground instead of rolling.

So yes, it does make a difference, even if slightly, it's still a valuable feature.

One way to prove it works, is by doing the Luigi Remix map, the one where it's almost impossible to reach 30.

9/10 you will reach it only by using this boost.