Challenges > Challenges

Challenge #713, TT Big RR #24

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Triad:
[deleted]

WTF-8:

--- Quote from: Sensei on July 27, 2019, 05:33 AM ---You may host your challenge and do whatever you feel like to
--- End quote ---

--- Quote from: Sensei on July 27, 2019, 05:33 AM ---don't come around and try to act like a big boy
--- End quote ---

--- Quote from: Sensei on July 27, 2019, 05:33 AM ---Dunno what's your problem
--- End quote ---

--- Quote from: Sensei on July 27, 2019, 05:33 AM ---I sincerely hope he'll just tell you to chill out
--- End quote ---

--- Quote from: Sensei on July 27, 2019, 05:33 AM ---you're acting like you're in 3rd day of period atm
--- End quote ---

--- Quote from: Sensei on July 27, 2019, 05:33 AM ---Stop waving that moderator flag around
--- End quote ---

--- Quote from: Sensei on July 25, 2019, 03:58 AM ---Cause we are advanced over here..  :D
--- End quote ---

--- Quote from: Sensei on July 25, 2019, 03:58 AM ---I'm not amused of an idea to "fix" 100-200 replays to satisfy your ocd
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--- Quote from: Sensei on July 25, 2019, 03:58 AM ---Just go with the flow man
--- End quote ---

what an interesting way to avoid doing his very job

MonkeyIsland:
The method of the calculation doesn't really matter. What matters is the consistency for all replays of the same challenge.

My personal preference is the sound of the worm on impact. I don't think the game engine produces the sounds 1 frame AFTER the hit is done. Hit and the sound must happen on the same frame, so even though the animation may indicate collision, the actual collision is happening when we hear the sound.

That being said, if the moderator of a challenge prefers calculating the time one frame sooner than the sound, it's perfectly fine but all records of the same challenge must be calculated the same way. I don't think I'm adding anything to the argument, that's just common sense.

If there are inconsistencies in the same challenge, that must be fixed obviously.

Xrayez:

--- Quote from: MonkeyIsland on July 27, 2019, 04:25 PM ---My personal preference is the sound of the worm on impact. I don't think the game engine produces the sounds 1 frame AFTER the hit is done. Hit and the sound must happen on the same frame, so even though the animation may indicate collision, the actual collision is happening when we hear the sound.

--- End quote ---

Yeah, unless the sound is played on a deferred callback for some reason (likely W:A is not multi-threaded).  :)

Sensei:

--- Quote from: Triad on July 27, 2019, 12:43 PM ---Yeah, except that's not exactly true. I mean, I just checked Nonentity's top run from Challenge #1 and #2, and they were calculated the way I described, timeframe of the touch. While the top two runs in this challenge is calculated the way you described, one frame before the touch. So, they're inconsistent, and that's the reason of my frustration.

--- End quote ---

#1 challenge is calculated correctly, cause sound and touch were happened in same frame for some reason. You can notice that on 304.88, worm still doesn't touch finish line. #2 top run is a mistake and shall be corrected for 0.02 seconds. I hope you'll notice more of 0.02 anomalies in 300+ seconds runs and let us know about it.  Well done, Triad! ;)



--- Quote from: WTF-8 on July 27, 2019, 01:18 PM ---what an interesting way to avoid doing his very job

--- End quote ---

Just stay aside and throw bad jokes while desperately trying to get ppl to notice you.
Wish i did my job as perfect as you do.



--- Quote from: MonkeyIsland on July 27, 2019, 04:25 PM ---That being said, if the moderator of a challenge prefers calculating the time one frame sooner than the sound, it's perfectly fine but all records of the same challenge must be calculated the same way. I don't think I'm adding anything to the argument, that's just common sense.

--- End quote ---

Appreciate you took time for this. Will be contacting you for editing rights if ppl report more replays to fix.

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