Challenges
August 15, 2020, 06:01 PM

TCB64: Bomberworm's Exercise

Challenge #769, Viewed 161 Time(s)

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Name: TCB64: Bomberworm's Exercise
Type: Misc
Moderator: France LeTotalKiller

Started: July 19, 2020, 01:26 PM
Expire time: August 16, 2020, 02:30 PM

Challenge maps:
Scheme File(s): scheme TCB64

Description:
Bomberworm has had a very bad day. Bomberworm feels tense and tired, and he doesn't like it. Now Bomberworm wants to destroy a little mountain, for that will surely make him feel better again!

Rules and objectives:

- Start by placing one worm anywhere by the Start sign.
- End by dropping a mine in each of the nine blue baskets.
- You cannot lose your turn, other than by dropping a mine inside a basket. That also means accidentally missing a basket will make you fail the challenge.
- You must not set off dropped mines.
- You have a total of 8 minutes (excluding retreat time) to complete the challenge.

Notable resources:

- Infinite ninja ropes at power 5
- Infinite parachutes
- Infinite mines

Ranking method:

- Less turn time used for challenge completion ranks higher
Name: Bomberworm's Exercise by Wyvern
Best Record: -
Pending times: 0
Number of members participated: 0
Number of Records: 0

Download Map:
Downloaded 20 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info

Author Topic: Challenge #769, TCB64: Bomberworm's Exercise  (Read 140 times)

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Online TheMadCharles

Challenge #769, TCB64: Bomberworm's Exercise
« on: July 21, 2020, 05:02 PM »
> You have a total of 8 minutes (excluding retreat time) to complete the challenge.

maybe set sd timer to 8 mins, unhide timer and SD set to end round?


Offline DarkOne

Re: Challenge #769, TCB64: Bomberworm's Exercise
« Reply #1 on: July 23, 2020, 05:23 PM »
Doesn't count the centiseconds, so wouldn't help with checking the times in the replay. Logs make that easier, though

Offline TheWalrus

Re: Challenge #769, TCB64: Bomberworm's Exercise
« Reply #2 on: July 23, 2020, 09:03 PM »
Doesn't count the centiseconds, so wouldn't help with checking the times in the replay. Logs make that easier, though
hi D1!

 :-*