Name: Triple Shopper Cup #1
Type: Public
Game type: 1vs1
Created: July 20, 2011, 04:33 AM
Cup scheme(s):
TripleShopperClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: July 22, 2011, 03:00 PM
Finished
Description:
Triple Shopper Cup #1 Need a fresh way to play shopper? WoSC got the answer for you. We present you a multishooting shopper called Triple Shopper!!! It's a scheme that requires far more quickness than regular shopper, and it allows much more room for errors due to ldet. Allowing multiple weapon fire will grant ropers a new wish to freely brutally attack enemy worms!!! >D
You need rubberworm to play this game. Click the download link below.
https://www.tus-wa.com/files/file-42/msg72130/It is [CRITICALLY IMPORTANT] to read the scheme explanation at this link below especially "Difference Between Regular Tus Shopper part".https://www.tus-wa.com/schemes/scheme-541/
==
Basic Information ==
Player Numbers:Preferrably 8, 10, 12, or 16
[First Come, First Serve!!!] Number of Worms for Each Player:6 (two more than regular shopper)
Map:Good shopper maps with no easy plopping area
Sign Up Open Date:-[Date Will be Announced Later]-
Sign Up Close Date:Some time at Thursday due to Wormnet being down.
(SIGN UP CLOSE DATE ANNOUNCED!!!)Groups Pairment Round Number / Due Date:Bo3 / September 4, 2011 22:00 GMT (Duration is shortened because there are only 3 players in each group.)
First Round Number / Start to End Date:Bo5 / (Due Date will be announced later, duration around 5 days)
Final and Broze Match Round Number / Start to End Date:Bo5 / Appoint a match freely with your opponent. (Duration around 5 days.)
==
Cup Rules ==
- I will be on with a snooper account as
WoSC-Gamehoster, so chat with this account if there's
ANY PROBLEM going on with the contest. (Note that it'll be tougher if I'm busy or in game already.)
- Report to me and/or your opponent right away if you get disconnected! (long term internet disconnection may result in contest disqualification.)
- Rules are going to be very strict to make this contest go smoothly.
- For group pairment, playing game is also crucially important to advance to knockout round. Players with 0 win and number of losses are far more likely to be advanced to the knockout round than players with no game played. What I care in order: Win, Game Played, and then Loss. I will be overriding this rule ONLY under good reason.
==
Notes ==
- Try getting used to this scheme by downloading this scheme early and playing in shopper maps.
- The scheme works fine with regular shopper map, but don't play this scheme with far too ploppy maps.
- At around 18:00 - 20:00 GMT everday, contestants should try to be on wormnet and find a match for group pairment and 1st and 2nd knockout round because most players are on at that time.
- If my snooper account,
WoSC-Gamehoster, happens to be on, contestant can talk to me for some practice match for this scheme before actual contest starts. (It'll be tough if I'm busy or in game already.)