Cups
April 28, 2024, 01:35 AM

Project X Capture The Flag 1v1 (testing)

Cup #262, Viewed 10069 Time(s)

Basic Information
Moderators
France Immortal
2.88 / 5
Total Members Voted: 9
Log
Signups
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Groups
8 days
Knockouts
n/a
Name: Project X Capture The Flag 1v1 (testing)
Type: Private
Game type: 1vs1
Created: August 17, 2011, 10:56 PM

Cup scheme(s): scheme CaptureTheFlagLuckless
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: August 20, 2011, 12:00 PM

Closed


Description:
Welcome to the first ever Project X powered TUS Cup!

This first cup is for testing Project X with TUS. Ask me on PM for password.

Capture The Flag 1 vs 1 - Please read entire description

CTF is a modification of the original CTF game (see http://worms2d.info/Capture_The_Flag). Instead of destroying the flag, you have to grab it and come back to your base without losing it.

The gameplay is mostly defense/attack and strategy.

Rules/Settings

*Capture flag and return to your base to win
*You must have Project X to play this scheme (get it here www.wormspx.com)
* Map to be used is - PX_CTF3
* Light CTF not FoW
*3 Worms per team (will respawn after 3 turns if killed)
* Scheme is PX_CTF (do not use the scheme highlighted for dl from TUS. The PX scheme is not available here and is included in your download of ProjectX but is a necessary field to host a cup here, ignore it)

Note that there are teleports on the map to move faster. They are highlighted and they have unlimited use!

Deadlines will be strict! play your games or you will be replaced/removed from the cup


Weapons and their effects

Default weapons : Bazooka, Grenades, Fire punch, Prod, Parachute, Petrol, Girder, Shotgun, Uzi and Bungee aren't modified and will work like any regular W:A game.

Health : Gives 50 extra HP and cures if the worm is sick.
Windnade : Works like a normal Grenade, but is affected by the wind.
GravNade : Normal Grenade but more affected by the gravity.
Bowling Ball : See http://worms2d.info/Bowling_Ball,
Friendly Mines : Mines that will only explode if an enemy worm goes near it.
Sticky Mine : Mines that are launched and sticked to walls. They have very small radius and damage. 2 shots.
Magnet : Attracts or repels magnetic weapons (grenade, bazooka, mines, etc..).
Magnetic Missile : Launches a magnets (used to make aiming to a specified place easy for example).
Barrel Launcher : Launches a barrel. What else? NESPRESSO
Auto-Ballista : Attacks enemy's with arrows. Can easily be destroyed with laser.
Smoke Grenade : Especially useful on CTF with FOW. It disorients target for a few rounds.
Toxic Grenade : Makes the targets sick.


Please note I was requested to host this cup by the PX team, so I guess we can say this is the first ever official PX competition!

Enjoy!



Knockout

Deadline: November 21, 2011, 11:00 PM

Final

Bronze Match

Gold

Silver

Bronze


Groups

Ooops. Fixed deadline
Deadline: August 28, 2011, 11:00 PM
Group 1
Country Player Groups Total Won Lost #1 #2
United Kingdom JayX BoM PX sK 2 2 0
Finland tuomatz PX 1 0 1
Germany Alien BoM FoS sK 1 0 1
Russian Federation StepS DoF Kf RS 0 0 0
United Kingdom DrMelon 0 0 0
Games [2]

ID Winner Loser Replay Time Game Rate
82044 United Kingdom JayX Germany Alien
1:0
August 22, 2011, 05:21 PM 0
82043 United Kingdom JayX Finland tuomatz
1:0
August 22, 2011, 05:20 PM 0
Group 2
Country Player Groups Total Won Lost #1 #2
Russian Federation Zed PX RS 4 4 0
Russian Federation Entuser PX 3 2 1
France FurFur 3 1 2
France Immortal PX 3 0 3
Ukraine Impossible Kf sm sX 1 0 1
Games [7]

ID Winner Loser Replay Time Game Rate
82525 Russian Federation Zed France FurFur
1:0
August 27, 2011, 03:23 PM 0
82521 France FurFur France Immortal
1:0
August 27, 2011, 02:45 PM 0
82507 Russian Federation Entuser France FurFur
1:0
August 27, 2011, 01:16 PM 0
82137 Russian Federation Zed Ukraine Impossible
1:0
August 23, 2011, 01:38 PM 0
82031 Russian Federation Zed France Immortal
1:0
August 22, 2011, 04:25 PM 0
81942 Russian Federation Zed Russian Federation Entuser
1:0
August 21, 2011, 12:40 PM 0
81934 Russian Federation Entuser France Immortal
1:0
August 21, 2011, 11:22 AM 0

Author Topic: Cup #262: Project X Capture The Flag 1v1 (testing)  (Read 11963 times)

0 Members and 1 Guest are viewing this topic.

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #15 on: August 21, 2011, 03:31 PM »

Offline wowwow

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #16 on: August 21, 2011, 04:30 PM »
:( i hate u , u didnt invite me :E

xD



Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #17 on: August 23, 2011, 01:03 PM »
Dr melon, when you free to play dude?


Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #18 on: August 23, 2011, 03:33 PM »
Guys, play 6 teams / 1 turn delay or 2 teams / 4 turn delay, but not 6 teams / 3 turn delay that's way too long :D

Offline FurFur

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #19 on: August 23, 2011, 07:12 PM »
hum iam working this week, i'll be starting tomorow to make my match :) and this week end ;)

so 2team by player, with 4 turn map ? that's right ?

Offline Immortal

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #20 on: August 23, 2011, 09:00 PM »
hum iam working this week, i'll be starting tomorow to make my match :) and this week end ;)

so 2team by player, with 4 turn map ? that's right ?

3 teams per player, 1 worm per team and 1 turn respawn map.
OR 1 team per player, 3 worms per team and 4 turns respawn.

Edited for being
« Last Edit: August 24, 2011, 10:41 AM by Immortal »

Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #21 on: August 25, 2011, 04:04 PM »
Immortal, you should set a deadline for the games to be played mate. It'll get away from you pretty quick if you don't.

Set the deadline and proceed the 2 highest people from each group at the end of it :)

Offline Immortal

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #22 on: August 29, 2011, 12:02 AM »
Other betatesters asked me to use random.org for Alien and Tuomatz, well, bl tuomatz. This cup is only for testing purpose anyways and we found some bugs on groups, maybe we will find others on knockouts.


Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #23 on: August 29, 2011, 11:49 AM »
Damn I didn't realise we had advanced the stages already. Sorry it's bank holiday weekend here so there has been lots of work for me and I have not been online so much.

Anyway, Entuser when is good to catch you bud?

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #24 on: August 30, 2011, 12:53 PM »
JayX, almost every day nearly 15:00 - 20:00 on WN (GMT+3:00)

Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #25 on: August 31, 2011, 04:53 PM »
Cool bro, I'll check AG for you now then :)

Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #26 on: September 03, 2011, 04:58 PM »
Having no luck catching each other mate.

When are you free next?

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #27 on: September 11, 2011, 02:10 PM »
Sorry, i was busy last two weeks.. What about tomorrow 19:00 (GMT + 3:00) ? Or right now , i'm online on WN

Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #28 on: September 17, 2011, 06:57 PM »
Hey no worries dude. Well I had flu last few days and only just back to playing now really.

When you on next? I'm here now if you are free??

Offline JayX

Re: Cup #262: Project X Capture The Flag 1v1 (testing)
« Reply #29 on: October 12, 2011, 07:36 PM »
Tuser you around?