Cups
April 27, 2024, 06:02 PM

TUS Team17 CUP 2v2

Cup #615, Viewed 8388 Time(s)

Basic Information
Moderators
Russian Federation Dmitry
4 / 5
Total Members Voted: 5
Log
Signups
21 days
Groups
n/a
Knockouts
16057 days
Name: TUS Team17 CUP 2v2
Type: Public
Game type: 2vs2
Joining required percentage: 40%
Created: October 09, 2013, 04:10 AM

Cup scheme(s): scheme Team17
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: October 09, 2013, 05:30 AM

Closed


Description:
all games - bo3, hf gl gg  ;)

Groups

Deadline: December 22, 2013, 05:30 PM
Group 1
Country Player Groups Total Won Lost #1 #2
Finland Senator 1 1/2 0
Finland VoK TdC TT17 FwB
Romania MarianRV Fox 1 0 1
Poland ArtecTheFox Fox dS
Australia Kangaroo pH BFW TT17 0 0 0
United States Mayhem BFW TT17 NBR
Games [1]

ID Winner Loser Replay Time Game Rate
157079 Finland Senator Finland VoK Romania MarianRV Poland ArtecTheFox
2:0
November 10, 2013, 04:18 PM 0
Group 2
Country Player Groups Total Won Lost #1 #2
Russian Federation Dmitry tS dS che 0 0 0
Russian Federation Warg che tS
Brazil NEO.X AnG CWC 0 0 0
Brazil Murilo MB CWC
Poland Chelsea AeF tap pH X2a 0 0 0
Bosnia and Herzegovina Krezo CKC

Poll

What type of tele placement should be presented in this scheme: auto or manual ? (please, vote only if you played this scheme before)

Manual
Auto

Author Topic: Cup #584, Rumble'N'Ramble - Experimental Cup  (Read 11649 times)

0 Members and 1 Guest are viewing this topic.


Offline Xrayez

Re: Cup #584, Rumble'N'Ramble - Experimental Cup
« Reply #31 on: July 13, 2013, 11:17 AM »
Cup is finished, thanks for playing and making attention to the scheme  :) GJ winners.
Any suggestion to the scheme are welcomed here  ::)

Offline HHC

Re: Cup #584, Rumble'N'Ramble - Experimental Cup
« Reply #32 on: July 13, 2013, 11:21 AM »
The more weaps in a scheme the better imo  :)

Uzi could be included. And maybe 1 flamethrower? But don't know about that. And maybe 1 girder less?

Offline Xrayez

Re: Cup #584, Rumble'N'Ramble - Experimental Cup
« Reply #33 on: July 13, 2013, 11:29 AM »
Well yeah, I would:
-Decrease number of girders to 3, instead I could add more ropes (or less ropes but in crates?)
-As Husk said, mole power should be increased a bit.
-Moah animals  :D
-More clusters but a bit less powered (and in crates too)

Uzi, kami would be good too imo

In fact, all weaps that aren't so powerful would be good. I could add banana bomb but very low powered (2 nana clusters and small craters ;D )
« Last Edit: July 13, 2013, 11:35 AM by Xrayez »

Offline HHC

Re: Cup #584, Rumble'N'Ramble - Experimental Cup
« Reply #34 on: July 13, 2013, 11:54 AM »
hmm, dunno i kinda like the clusters as they are now :) A really powerful weap, but short in ammo.

Kami dunno, its more of a bng'ish kinda game? Kami is kinda cheap then  :-[
Ropes are there enough for me, maybe 1 more wouldn't hurt, but it's fine. You don't really want them in crates cause you wanna know how many your opponent still has  :-[

Offline Xrayez

Re: Cup #584, Rumble'N'Ramble - Experimental Cup
« Reply #35 on: July 13, 2013, 01:09 PM »
Need to test those weaps anyway  ;)

Offline Xrayez

Re: Cup #584, Rumble'N'Ramble - Experimental Cup
« Reply #36 on: December 17, 2013, 12:17 AM »
New cup coming soon as fast as I finish my hysterial cup. Scheme will be updated  :)