Cups
April 29, 2024, 12:16 PM

MoLE fORtS 2vs2

Cup #694, Viewed 80264 Time(s)

Basic Information
Moderators
Poland Zalo
4.18 / 5
Total Members Voted: 16
Log
Signups
28 days
Groups
42 days
Knockouts
88 days
Name: MoLE fORtS 2vs2 - Newly Introduced Popular Game
Type: Public
Game type: 2vs2
Created: July 09, 2014, 07:04 PM

Cup scheme(s): scheme MF
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: July 16, 2014, 07:30 PM

Finished


Description:







very dynamic replay

---> http://worms2d.info/Mole_Forts <---



Ladies and Gentlemen, all Required info about the Mole Forts is written in the Page above. I can say in General that Mole Forts has been lately very popular as Mole Shopper put on 2 separated islands which (as usual) ends with Sudden Death and Water Rise. From the very beginning original Mole Forts was carried out on Warg Scheme. The most practical scheme so far(IMO). If you played in typical Mole Shopper by Hosting Buddy, you should know that now

- All weapons have the same power as in typical Intermediate games(clusters ~ 98, Bazooka/Granades - 45, Shotgun 2x 25, Holy Granade ~ 86, Mole - 27). Bow is the only exception and it takes 2x 50
- Sudden Death comes after 11 min within Flood & Nuke so that all worms lose their energy(unless you find and use Freeze)
- YOU CAN INVADE if you manage to :) Parachuting to another fort takes 25-30 sec of turn so it's fairly possible to land and attack. There are many different ways of landing. You can also use your 1x Teleport if you don't care about being exposed.

- 2 teams x 2 Worms
- Group Games BO1
- Games in Finals BO3

v Underneath this page you can find Scheme + Maps to host the game.


Can I host a game if I use Hosting Buddy? Of course You can Bro! Just type

!host moles "Mole Forts"

while being on the server, and your game will be Hosted :) When you enter the game all you must do is simply enter

!wmdb 26194 (for the map to appear)
!wsdb 4347 (for the scheme of Mole Forts)



Other WMDB maps available(all included in the PACK below)

!wmdb 26337


!wmdb 26303


!wmdb 26336


!wmdb 26335


!wmdb 26296


!wmdb 26333


!wmdb 26332


To host Mole Forts without HostingBuddy

use one of the maps from this
PACK + SCHEME that you can download below on Wiki page :)


----> http://worms2d.info/Mole_Forts <----
(the page also contains Sample Replay)

Hosting on your own gives you a bigger choice between maps :) Enjoy


Requirements for CUP game to start

- 2 teams of same colour x 2 worms teleported to only one particular Fort. (1 colour = 1 fort) The man who starts chooses the side. In case of teleporting a worm to a wrong place, the player must use his 1x tele to go to the appropriate fort.

- Have fun



TIMETABLE FOR ALL GROUPS - FINAL DATES



FINALS

GODMAX + TOBI DEFEATED QUAI + MINK


Quote from: Zalo
well... I didn't want to put timetable because it's the meeting between 2 pairs not 3 so I thought it would be easy...

Also I didn't want to be accused of spamming  ???

Broken Danger SPW and SPW's partner

YOU PLAY ON 4th of October at 13:00 GMT IS THAT OKAY?

the same is with the other players from the 1/4 final

and the same with the other - other players  ::)

TIMETABLE DONE !

Knockout



Final

Bronze Match

Gold

Silver

tita (titahemp)
Kangaroo (pizzasheet)

Bronze



tita (titahemp)
Kangaroo (pizzasheet)

tita (titahemp)
Kangaroo (pizzasheet)

Groups

Group 1
Country Player Groups Total Won Lost #1 #2
Switzerland SPW CF ea 2 2 0
Germany Random00 CF ea
Saudi Arabia Mega`Adnan meow ae UC 2 1 1
Israel Rambow
United Kingdom Akayz 2 0 2
Sweden Ted
Deadline: September 20, 2014, 11:30 PM
Games [3]Notes [4]

ID Winner Loser Replay Time Game Rate
177325 Switzerland SPW Germany Random00 Saudi Arabia Mega`Adnan Israel Rambow
1:0
September 22, 2014, 05:11 PM 0
176744 Switzerland SPW Germany Random00 United Kingdom Akayz Sweden Ted
1:0
September 13, 2014, 05:17 PM 0
2/5
176733 Saudi Arabia Mega`Adnan Israel Rambow United Kingdom Akayz Sweden Ted
1:0
September 13, 2014, 03:54 PM 0

[August 17, 2014, 07:21 PM] Poland Zalo: plz try to be fast k? :)
[August 27, 2014, 04:53 PM] United Kingdom Akayz: PLAY ALL GAMES ON 30/08 THANKS :)
[August 31, 2014, 12:57 PM] United Kingdom Akayz: that plan didn't happen so now what. :)
[September 06, 2014, 10:24 PM] United Kingdom Akayz: ANY WEEKDAY EVENING THX, or SUNDAY
Group 2
Country Player Groups Total Won Lost #1 #2
France broken 2 1 1
Slovakia Danger135
United Kingdom Dr green 2 1 1
United Kingdom HowHard
Germany `GoLd 2 1 1
Brazil Renan ae echo
Deadline: September 20, 2014, 11:30 PM
Games [3]Notes [4]

ID Winner Loser Replay Time Game Rate
176820 France broken Slovakia Danger135 United Kingdom Dr green United Kingdom HowHard
1:0
September 14, 2014, 10:26 PM 0
176380 United Kingdom Dr green United Kingdom HowHard Germany `GoLd Brazil Renan
1:0
September 08, 2014, 10:10 AM 0
175719 Germany `GoLd Brazil Renan France broken Slovakia Danger135
1:0
August 26, 2014, 11:31 PM 1

[August 17, 2014, 07:20 PM] Poland Zalo: plz b fst k?
[August 19, 2014, 07:14 PM] Slovakia Danger135: i can almost 24/7
[September 14, 2014, 10:27 PM] Slovakia Danger135: now it look as draw. it mean rematch everything?!
[September 15, 2014, 10:28 AM] Poland Zalo: :) you know tha answer I think
Group 3
Country Player Groups Total Won Lost #1 #2
United Kingdom Mink Almty 2 2 0
Slovenia Quai
Brazil tita AbC DAMN 2 1 1
Australia Kangaroo BFW pH ae
Poland Zalo 2 0 2
Poland MycyxPatroN
Deadline: September 07, 2014, 02:00 PM
Games [3]Notes [2]

ID Winner Loser Replay Time Game Rate
176336 United Kingdom Mink Slovenia Quai Brazil tita Australia Kangaroo
1:0
September 07, 2014, 02:04 PM 1
176255 Brazil tita Australia Kangaroo Poland Zalo Poland MycyxPatroN
1:0
September 06, 2014, 03:22 PM 0
175742 United Kingdom Mink Slovenia Quai Poland Zalo Poland MycyxPatroN
1:0
August 27, 2014, 01:28 PM 0

[August 17, 2014, 07:22 PM] Poland Zalo: plz try to be fast k? when I will have time ofc
[September 06, 2014, 03:32 PM] Poland Zalo: I don't like mf anymore : c
Group 4
Country Player Groups Total Won Lost #1 #2
Russian Federation Relax 2 2 0
Ukraine Darmin
Germany Godmax 2 1 1
Germany Bibletobi
Germany Grandpa 2 0 2
Brazil Nous
Games [3]Notes [4]

ID Winner Loser Replay Time Game Rate
176798 Russian Federation Relax Ukraine Darmin Germany Grandpa Brazil Nous
1:0
September 14, 2014, 05:53 PM 0
176097 Russian Federation Relax Ukraine Darmin Germany Godmax Germany Bibletobi
1:0
September 02, 2014, 07:47 PM 0
175524 Germany Godmax Germany Bibletobi Germany Grandpa Brazil Nous
1:0
August 23, 2014, 09:01 PM 0
5/5

[August 17, 2014, 07:21 PM] Poland Zalo: plz try to be fast k? :)
[August 23, 2014, 09:02 PM] Germany Godmax: It says 2 victories but that's a mistake. Zalo knows it. A victory is noted as 2 victories apparently!!!
[August 23, 2014, 09:14 PM] Poland Zalo: each of u has 1 victory so the team itself earner 2 victories kinda : dd No problem
[September 14, 2014, 09:56 PM] Poland Zalo: I'm proud of Your group. You are very reliable guyz :)

Author Topic: Cup #694, MOLE FORT CUP - (Original)  (Read 80684 times)

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Offline MycyxPatroN

Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #15 on: July 11, 2014, 03:35 PM »
I must - again -complain about Donkey and Armageddon. They shouldn't be in the scheme. It would be a lot better,when they would be delayed 99 turns. . Too many times theese weapons spoil the game and frustrate. And whenever frustration > fun , situation is unstable and morale are low.

Wormnet nick: Mycy / Mycy-snoop

Offline Zalo

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #16 on: July 11, 2014, 03:53 PM »
Armageddon is pretty weak there... since most of the comets fall into the water the forts are damaged only 1 long girder deep. So no worries... many survive. Forts are quite wide. I doubt that donkey would detstroy all team. We have played many many mole forts games and we haven't found donkey even once in the crates... I plan double elimination so in case of single failure you are not eliminated = )

Thx Renan. Btw, Renan sent me a cool Pic from his game that shows quite a nice use of bow!

http://steamcommunity.com/sharedfiles/filedetails/?id=284319856

Offline Mink

Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #17 on: July 11, 2014, 04:25 PM »
me and quai have found many donkeys in this scheme........ i can confirm it is a game ruiner )

Offline Zalo

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #18 on: July 11, 2014, 05:31 PM »
how to delete donkey?

EDIT: Danger135, our precious map designer offered to eliminate donkey from our scheme =) I will upload it soon after. Good Job Danger!! Big thankings !
« Last Edit: July 11, 2014, 05:37 PM by Zalo »

Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #19 on: July 11, 2014, 06:11 PM »
I will play, find opponent :p









Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #20 on: July 11, 2014, 06:18 PM »
oki

Dmi & Warg









Offline Zalo

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #21 on: July 11, 2014, 06:21 PM »
Okay Dmitry )) It's all based on Warg Scheme so it should be well known moles :)

~

donkey eliminated soon

Offline Chelsea

Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #22 on: July 11, 2014, 08:22 PM »
I wanna see game Warg & Dmitry vs Zalo & Mycy :D

Offline Danger135

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #23 on: July 11, 2014, 11:10 PM »
OK, scheme modified. Donkey is delayed infinite turns, and is set infinite amount of donkeys (that's only way). You see blocked donkey in weapons table, so no more donkeys in Mole Forts.

Why infinite amount? If I set only infinite delay, it is same as crate probability for donkey = 0 (to end delay). But often maybe crate with donkey anyway, and it cancel delays. Thats why must be infinite, infinite superweapons don't appear in crates.     ....Now i am not sure with that, I played kaos with blocked donkey, and it was in crate, but it not cancel delay so was still blocked.

btw others sure know that, only I invented it today. I am too lazy searching, better I made it yourself by method: try-fail.
« Last Edit: July 11, 2014, 11:24 PM by Danger135 »
123  My teams use this, this, and this soundbanks.

Offline MycyxPatroN

Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #24 on: July 11, 2014, 11:29 PM »
 
Quote
(...) But often maybe crate with donkey anyway, and it cancel delays. (...)

Donkey in the crate doesn't remove delays. I've tried it. look at my scheme Myc-MOLE SW, where Donkey and Armageddon are delayd 99 turns and this is enough to block them in the game ( you may get it the crate,but it still will be blocked and you won't use it ). I've checked it and you have my word on it. All you have to do is ,by using for example SchemeEddy, add 1 Donkey and delay it for 99 turns. . You can block that way any weapon.

EDIT: and here we are, I've optimised it:

https://www.tus-wa.com/schemes/scheme-1443/
« Last Edit: July 11, 2014, 11:47 PM by MycyxPatroN »
Wormnet nick: Mycy / Mycy-snoop

Offline Zalo

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #25 on: July 12, 2014, 02:10 AM »
Danger made already a modification with blocked Donkey......

I will not delete armageddon because
- It's supposed to be fun, and I think everyone loves random fireworks
- If you watched our sample replay from the scheme, then You would see that most deadly and cruel attack turned out to be EarthQuake(3 kills), not Armageddon.... Armageddon is 2x weaker than French sheeps.... why not block them?
- Scales of Justice, Nuclear Test, EarthQuake, Armageddon, all these weapons have always been making a wonderful Plot Twist in the matches and I see no reason to get rid of these Surpises.
- If you want to block arma, then for justice you must block French sheeps, then for more justice we must block bananas(since its similar power), then for more justice we must block Mail Strike, then Pigeons, then Aqua sheeps..... and we will end up having only Frag Granades in all crates because that will seem the only fair weapon there...
« Last Edit: July 12, 2014, 11:34 AM by Zalo »

Offline Danger135

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #26 on: July 12, 2014, 09:10 AM »
Correct mycy, but if I set delay at weapon that i don't have (no donkey, but set delay), then donkey crate cancel that delay. Then as in your scheme must set delay and amount of it (one, or infinite...). By other words: I wanted delay weapon that don't have yet (delay would be visible after you found donkey, not still).
Spoiler! View
I was tested it: I set infinite delay at all superweapons, then if I found MB Bomb (had infinite delay too), the I can use it as no delay. So clean way do not work, and you must set amount of that delayed weapon.
"1 Donkey and delay it for 99 turns"... too more numbers, with infinite don't see any numbers  ;)
note: schemeEddy change object settings (zalo have 8 barrels, no mines on map), that mycy's without donkey and armageddon have mines too. It maybe because...
Spoiler! View
MF is scheme version 1 (221 bytes, no superweapon settings), then you need made version 2 from it (297 bytes), and version 2 use different method to set objects. SchemeEddy translate that setting wrong. You must always check that.
MF scheme with blocked donkey is done, zalo may upload it instead of this MF scheme.
« Last Edit: July 12, 2014, 08:15 PM by Danger135 »
123  My teams use this, this, and this soundbanks.

Offline MycyxPatroN

Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #27 on: July 12, 2014, 01:06 PM »
Quote
(...)note: schemeEddy change object settings (zalo have 8 barrels, no mines on map), that mycy's without donkey and armageddon have mines too. It maybe because... (...)

Zalo modified his scheme, SchemeEddy didn't change anything. Neither did I.
Wormnet nick: Mycy / Mycy-snoop

Offline Zalo

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #28 on: July 12, 2014, 02:56 PM »
Scheme has been successfully replaced on Wiki page / My Scheme TUS page / on Cup page =) No donkey anymore...

Newest Info:
TOP has made a few really amazing maps, everything makes a huge impression. Today he probably finishes deleting all the bugs/glitches inside his maps. The design should be really enjoyed =) I will put his maps to 2nd MAP PACK within Danger's coloured maps =)

EDIT 2:

Hue hue... Ironically, just after we deleted Donkey from our Scheme we got a participant called " Donkey " =)

EDIT 3:

"1 Donkey and delay it for 99 turns"... too more numbers, with infinite don't see any numbers

True Danger135, my personal map designer knows how to make the good layout!
« Last Edit: July 12, 2014, 09:24 PM by Zalo »

Offline Danger135

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Re: Cup #694, MOLE FORT CUP - (Original)
« Reply #29 on: July 12, 2014, 08:03 PM »
OMG! Donkey is back?! AAAAAAAAAaaaaaaaaaaaaaaaaaa

For people who downloaded scheme before this date: download it again, now is scheme with blocked donkey.
Exercise:
Spoiler! View
Look at original scheme: 8 barrels. Edit it in SchemeEddy (disable donkey only), and save it. Look again: 8 barrels/mines. Is it a bug? xD
« Last Edit: July 12, 2014, 08:20 PM by Danger135 »
123  My teams use this, this, and this soundbanks.