Cups
May 15, 2024, 10:30 AM

Game #181651, reported by Chelsea, Viewed 697 Time(s)

5th BirthDay of Che Clan: Friendly Hysteria CUP Clan Che, more activity :)
Knockout, Round 3
December 08, 2014, 12:32 PM
Winner
Spoon_head
Israel pH ea
Gained 5 points
Loser
fenrys
Russian Federation che ae
Lost 5 points
  

Game Rate
Not rated yet
Players history
2 - 0
Information Cup name: : #684: 5th BirthDay of Che Clan: Friendly Hysteria CUP
Cup scheme(s):
+LG

Game Result: 2:0
Watch The Game Replay(s):
Downloaded 578 time(s).
0 members and about 578 guests have downloaded this game.
Game Map(s)

Random generated map by the game.
1920 x 696, LEV, 0.03 KB, Downloaded 11 time(s)


Random generated map by the game.
1920 x 696, LEV, 0.03 KB, Downloaded 7 time(s)

Game Chat(s)
[che-fenrys] gl hf gg
[che-fenrys] xd
[TLAD`Spoon-Head] n1
[che-fenrys] big thancks
[che-fenrys] nice
[TLAD`Spoon-Head] ty :)
[che-fenrys] :P
[TLAD`Spoon-Head] lol
[che-fenrys] lol
[che-fenrys] ah
[che-fenrys] dont play too mych
[che-fenrys] so long
[TLAD`Spoon-Head] how long xd
[che-fenrys] :D
[TLAD`Spoon-Head] gj
[che-fenrys] xd
[che-fenrys] lol
[TLAD`Spoon-Head] why not cow?
[che-fenrys] I dont :D
[che-fenrys] noob me
[che-fenrys] lol
[che-fenrys] -.-
[che-fenrys] okey
[che-fenrys] :D
[che-fenrys] AAAA
[TLAD`Spoon-Head] 1 hp
[che-fenrys] ^^
[TLAD`Spoon-Head] hide?
[che-fenrys] no
[che-fenrys] :P
[TLAD`Spoon-Head] r worm is truely a lucker
[TLAD`Spoon-Head] ur*
[che-fenrys] xd
[TLAD`Spoon-Head] gg
[che-fenrys] I knowq
[che-fenrys] gg

[TLAD`Spoon-Head] hf
[che-fenrys] gl hf gg
[che-fenrys] huhu
[che-fenrys] ;o
[che-fenrys] !
[TLAD`Spoon-Head] gj
[che-fenrys] t
[che-fenrys] crap
[che-fenrys] huh
[che-fenrys] ow
[TLAD`Spoon-Head] gg
[TLAD`Spoon-Head] cya mate
[che-fenrys] gg
[che-fenrys] cu

Author Topic: Game #181651, reported by Chelsea  (Read 832 times)

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Offline Zalo

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Game #181651, reported by Chelsea
« on: December 07, 2014, 11:10 PM »
3rd game - 3:00 time

THIS is the reason why this scheme sucks. :/ Chelsea made just an enormous number of mistakes and wasted turns... I guess u can be a player like that if one of ur first crates is donkey ^ ^

no offence, just saying my opinion
« Last Edit: December 07, 2014, 11:12 PM by Zalo »

Offline Chelsea

Re: Game #181651, reported by Chelsea
« Reply #1 on: December 07, 2014, 11:25 PM »
haha :D

maybe mistakes, maybe wasted turns, but i won XD I prefer to play with lucky donkey than with f@#!ing powerfully cluster, nade, zook, mortar, banana, shotgun :D IMO this scheme is less lucky than Dmitry's one :)
+ super weapons FTW :)

Offline Zalo

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Re: Game #181651, reported by Chelsea
« Reply #2 on: December 08, 2014, 12:25 AM »
the best and the most fair scheme for molers is Tus / Mycy one because of my subjective reasons :) Plz read it only if u have a lot of free time :( :( imma not pushing anyone

Spoiler! View
- game is tough cuz all weapons are powered , so if you lack in concentration, u will just get serious consequences. In warg, You may just find Holy/sheep/dyna, the enemy will find weak shit-like granades, shit-like shotgun, shit-like cluster. And you will always be able to reach him no matter if u care about your position or not = CASUAL game

- 2x LG so that u use them whenever you can. Imagine having 2x ropes in t17. It's damn lame = CAUSAL game

- Super weapons... ye... u worked so hard to get your position on the top, u have less weapons in comparision to the enemy, You tried to cut off the way many times with many sacrifices, and you are dead from random-shit Armageddon/French Sheep. The same is with the worms under who worked so hard on their tunnels and they die from random-shit Nuclear test/Earthquake = mega CASUAL game

- moles are weak, ye... casual again. If you look at my games I must have 98% precision when it comes to mole stuff in order to improson the enemy or to free my own worm (since the mole has to go through cave's edge). And also the strong mole is a good alternative for u to do a basic defence in case of encounter. That gives you at least SOMETHING if the enemy teleports to u with cows. In warg scheme u are not able to defend yourself, you are just in the hands of the crates = CASUAL

- Fast flood makes you in rush. You can't even focus on attacks, but u must choose down worms to avoid water, u can't plan your way out with connecting your worms, u must just rush to escape from water, while the enemy above may push u to upcoming water easily whenever it's u have difference between turns ;/ = CASUAL

- 10 min of Worm Select... Maybe how about 40 minutes of Worm Select? how can a game be so damn easy? You don't even have to plan the order of worms, You lose the ability to use Worm Select when it's practically over when it comes to the game = CASUAL

btw, in strong weap scheme u can hide from Clusters and survive since ur worms are 200 hp. If you hide well (like in the edge between the end of the cave and the small girder) then it takes max ~62 hp . To sum up, the game which doesn't forgive mistakes, and which have more predictable/ less random weapons is a good game IMO
« Last Edit: December 08, 2014, 05:12 AM by Zalo »

Offline Chelsea

Re: Game #181651, reported by Chelsea
« Reply #3 on: December 08, 2014, 07:20 AM »
the best and the most fair scheme for molers is Tus / Mycy one because of my subjective reasons :) Plz read it only if u have a lot of free time :( :( imma not pushing anyone

Spoiler! View
- game is tough cuz all weapons are powered , so if you lack in concentration, u will just get serious consequences. In warg, You may just find Holy/sheep/dyna, the enemy will find weak shit-like granades, shit-like shotgun, shit-like cluster. And you will always be able to reach him no matter if u care about your position or not = CASUAL game

- 2x LG so that u use them whenever you can. Imagine having 2x ropes in t17. It's damn lame = CAUSAL game

- Super weapons... ye... u worked so hard to get your position on the top, u have less weapons in comparision to the enemy, You tried to cut off the way many times with many sacrifices, and you are dead from random-shit Armageddon/French Sheep. The same is with the worms under who worked so hard on their tunnels and they die from random-shit Nuclear test/Earthquake = mega CASUAL game

- moles are weak, ye... casual again. If you look at my games I must have 98% precision when it comes to mole stuff in order to improson the enemy or to free my own worm (since the mole has to go through cave's edge). And also the strong mole is a good alternative for u to do a basic defence in case of encounter. That gives you at least SOMETHING if the enemy teleports to u with cows. In warg scheme u are not able to defend yourself, you are just in the hands of the crates = CASUAL

- Fast flood makes you in rush. You can't even focus on attacks, but u must choose down worms to avoid water, u can't plan your way out with connecting your worms, u must just rush to escape from water, while the enemy above may push u to upcoming water easily whenever it's u have difference between turns ;/ = CASUAL

- 10 min of Worm Select... Maybe how about 40 minutes of Worm Select? how can a game be so damn easy? You don't even have to plan the order of worms, You lose the ability to use Worm Select when it's practically over when it comes to the game = CASUAL

btw, in strong weap scheme u can hide from Clusters and survive since ur worms are 200 hp. If you hide well (like in the edge between the end of the cave and the small girder) then it takes max ~62 hp . To sum up, the game which doesn't forgive mistakes, and which have more predictable/ less random weapons is a good game IMO


you told what you think, i told what i think, and it's all xD i won't change my mind about mole schemes xD I still think scheme by warg is best mole scheme  ;D