Nop. My point is that it's pretty mad to try and be the superbest in this game, when there's obviously no money/prizes to win or any social respect for that matter
It's just about e-penis size. And like I said, we know who the best/better players are, what's left to prove?
Believe it or not, there's people out there who have the confidence to be number one, this is how Mablak became number one and why Random became number one. Now instead of asking yourself, why are no number ones coming up you choose to believe leagues make no sense because two players dominate.
That's a bold statement for someone who hasn't played in years. I'm just going to dismiss it.
So you're going to dismiss me saying that TUS has not seen born any dominant players?
You said there's no reason to compete in a league owned by two people. These two people didn't start playing this week. So if you're dismissing someone, you're dismissing yourself, and you're also bold and bald.
Hmm.. I'm just saying TTRR is a highly specialized scheme. It deserves a league, but maybe a league of its own instead of (in Mablak's proposal) determine 20% of one's overall rating. In a league that is meant for everybody 'rape'-games like TTRR don't really fit.
Are leagues meant for everyone? We obviously have such different ideas that I see no point in arguing. I hope for a league in which the best compete, and if you can't have fun in your first month in a WA league and you can't compete, tough luck, try harder, play funners, practice. You basically want people to jump into the league and have fun from day one, and you seem totally unable to grasp the huge drawbacks this has
And if the aim of the league is to be as good as a skill-determinator as possible then only the 30 elite players who dominate the rankings will be pleased, while the rest suffers in lethargy and complete boredom.
Boredom is subjective. You're clearly not a competitive kind of guy, but please do me a favor, never forget we're talking about a League here. League.
Whilst you seem to think that fighting your way to the top whilst struggling a lot at the beginning is a pain in the arse, I believe that the reward you feel when you do reach the top is infinitely superior to being allowed to compete from day one because the league is basically casual and you can go without ever learning how to compete in such a relevant scheme (specially through this last 5 years) such as RR.
:')
Yeah, I'm a big nostalgic guy with tinted glasses that can't look past the fact that clans are as good nowadays as they were back then I'm just biased.
Is that what you meant? Only three clans nowadays are comparable to the top 10 of only last league. If you think this is not a direct effect of putting no emphasis into high level competition then you must have a different theory and I'm dying to hear it.
The motivation comes from enjoying the game and the wish to engage with other people in fun and competitive games.
The motivation to finish playoffs you mean?