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November 17, 2018, 08:30 PM

Author Topic: Rule updates  (Read 2407 times)

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Offline xSniperx

Re: Rule updates
« Reply #15 on: December 07, 2016, 04:02 PM »
It's basically BNG, where you attack from rope. Walrus just renamed it from ZaR BNG to zarpumpsketball.

If there's going to be any poll, add zar roper :P
Zarpumpsketball is closer to darts than zar bng, way to try and take credit for the greatest scheme of the last 5 years that I created.  It doesn't even use zooks, how could it be ZaR bng???

Zarpumpsketball is a game of daring, guile, and grace.  If you've never thrown a underhand double reverse follow pumpsketball for double points, you really havent lived.

lol

Offline Senator

Re: Rule updates
« Reply #16 on: December 09, 2016, 10:06 PM »
I haven't tried that scheme yet, what are the other differences except different in zook 1st?

Just a health tweak (210 HP). If the first player makes no damage - full damage with bazooka and after that both players make standard 47 damage attacks, the game will end in a draw. Obviously we see perfect games hardly ever so this is just theory :P
« Last Edit: December 09, 2016, 10:10 PM by Senator »

Offline Kradie

Re: Rule updates
« Reply #17 on: December 10, 2016, 09:35 AM »
I don't think I've seen a bazooka do 47 damage.

Offline Senator

Re: Rule updates
« Reply #18 on: December 10, 2016, 01:52 PM »
Read more carefully, Kradie. I said the game will end in a draw if the first player does anything between zero and full damage with bazooka (46? Not sure).

Offline TheMadCharles

Re: Rule updates
« Reply #19 on: December 10, 2016, 02:27 PM »
47 dmg zook might just be fall damage too...unless 47 of course is a mine


Offline spleen17

Re: Rule updates
« Reply #20 on: December 10, 2016, 04:12 PM »
46 is max without fd, I think Kradie was joking though xD

Zook only for roper! The only change you need to make ;)