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May 03, 2024, 01:41 PM

Author Topic: W:A v3.7.0.0 Released  (Read 18490 times)

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Re: W:A v3.7.0.0 Released
« Reply #60 on: January 24, 2013, 02:12 AM »
Do you have the two v-sync options disabled, Tomi? If you do, try flicking at least the first one on, then have another look at your CPU usage.

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #61 on: January 24, 2013, 08:53 AM »
Ye I will go back to slow motion mode  :(

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #62 on: January 25, 2013, 04:53 PM »
it is just interesting that this old game uses processor so much (but I think it shouldn't)
that's what the case for me, and i don't see anything in it because it doesn't lag
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline jot

Re: W:A v3.7.0.0 Released
« Reply #63 on: January 26, 2013, 08:26 PM »
all is right but i can't host with this, anyone know why?:(
gż.

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #64 on: January 27, 2013, 08:27 AM »
Anyway there are some missing modules that many people are used to, like wkKeyRemap.dll <-- my mate, NN, uses it for remapping, he doesn't like KeyChanger cause it's slow, so I was just wondering when you guys will release a version of it compatible with 3.7? Thanks in advance. 8)
we can't release it until it meets TUS's platinum standards
and we could not find a way to block a press.
so say thanks to TUS rules, and primarily Maciej
« Last Edit: January 27, 2013, 08:28 AM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline MonkeyIsland

Re: W:A v3.7.0.0 Released
« Reply #65 on: January 27, 2013, 08:48 AM »
so say thanks to TUS rules, and primarily Maciej

Heh was that a sarcasm? Regarding key remapping/programs, you can make any module you like as long as it doesn't violate the natural game rules on the keys. A key press shouldn't release the same key which was pressed before it. When space key is down, you physically can't press another space unless the first one is released. It's as simple as that.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #66 on: January 27, 2013, 09:10 AM »
it's simple as that on words, but almost impossible in current realisation, would probably need a full rewrite and loss of all awesome features.
but still we can dig further
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline avirex

Re: W:A v3.7.0.0 Released
« Reply #67 on: February 04, 2013, 05:25 PM »
steps some of your bs 'simply' ruins this game.

sure, alot of things you and your croneys do are neat, and helpful, but somethings are down right destructive...


why dont you get a reliable group of people to discuss new ideas with, instead of just coming up with this crazy idea, and start programming it.. (or whatever you call making a module, is it programming? i dunno)

i mean... i really hope you dont do something like this, (maybe its all ready been done and i dont know it)

but what happens when one of your croneys thinks "ahhh, an invisible module would be awesome" then scetches it up and next thing you know all the newbs think its the most hilarious thing in the world to be all over wnet invisibile lmao... im not saying everything you guys have done has been bad, but somethings in my opinions certainly have... and i really hate to see what the future brings.

« Last Edit: February 04, 2013, 05:31 PM by avirex »

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #68 on: February 04, 2013, 08:01 PM »
i don't make modules to real extent. most of the modules were made by Kawoosh
the only, the D3D9Wnd and wndmode's companion were the starting points for me to learn but I didn't really produce anything else, and I doubt it will go outside changing exterior look, as modifying game engine, at least at this time.
keyremap was requested by a buddy and we gladly fulfilled his wishes. don't want - dont ask :)
everything else is of course thoroughly discussed and standardized, you silly avi
at least give me a clear example of what's wrong, why are you hiding it to blame someone afterwards when no one gives a shit about it anymore :)
« Last Edit: February 04, 2013, 08:03 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline avirex

Re: W:A v3.7.0.0 Released
« Reply #69 on: February 04, 2013, 08:31 PM »
i dont understand the last thing you said...

 "why are you hiding it to blame someone afterwards when no one gives a shit about it anymore"


anyway, im not tryin to attack you, alot of things you guys have done has been fun, and good contributions, but some have been damaging...    and apparently you accept, and admit that... i wonder what other cheats you guys distribute under the dont want dont ask policy...

in the long run, you guys will do more harm then good im afraid, but who knows. gl

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #70 on: February 05, 2013, 06:18 AM »
but some have been damaging...
yet to hear at least one example. anyone who tries to prove that "there is some damage involved" fails to protect his point with at least a single example. you know, who needs random statements?
if you are embarassed you could even tell me in PM and we continue the discussion there. let's not pollute this thread anyway
« Last Edit: February 05, 2013, 06:30 AM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #71 on: February 09, 2013, 02:06 PM »
i  dont want to opne a new topic about this, but is there any solution in 3.6.31 update not to freeze the computer in front-end menu? I downgraded the game and now freezes are back

Offline chakkman

Re: W:A v3.7.0.0 Released
« Reply #72 on: February 09, 2013, 03:15 PM »
i  dont want to opne a new topic about this, but is there any solution in 3.6.31 update not to freeze the computer in front-end menu? I downgraded the game and now freezes are back

Why did you downgrade then?

Oh, and to add to the wormkit discussion: I sincerely hope the people who do the updates implement a function to deny to play with people using wormkit in future updates. I don't know if that is possible or not, but the way i see it, with some modules you can do ridiculous stuff, like forcing your opponent to light up to make the game starts, and what not. It can't be really that the game can be tweaked like that, and this isn't in the sense of this league either. Either ban certain modules, making them not work anymore with wormkit, or as i wrote, add a function to be able not to play with people using wormkit.
« Last Edit: February 09, 2013, 03:21 PM by chakkman »

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #73 on: February 09, 2013, 04:19 PM »
Oh, and to add to the wormkit discussion: I sincerely hope the people who do the updates implement a function to deny to play with people using wormkit in future updates. I don't know if that is possible or not, but the way i see it, with some modules you can do ridiculous stuff, like forcing your opponent to light up to make the game starts, and what not. It can't be really that the game can be tweaked like that, and this isn't in the sense of this league either. Either ban certain modules, making them not work anymore with wormkit, or as i wrote, add a function to be able not to play with people using wormkit.
it is not possible at all. it is even easier to bypass than you imagine, and this was already discussed. you cannot "ban" wormkit: anyone can write their own, from scratch, using completely different code, different tools, different methods, the same goes to the modules. you can actually mod any program in Windows and nothing can prevent it, it has been like this for almost a century already.
It is up to programmer's imagination. WormKit is just one of the ways to load external DLLs. If you're worried about cheaters, let me tell you that nothing would change, even if there was no WormKit at all. Anyone, as already said, can do whatever, and on their own.
It's like goodware and malware on PCs... if we are worried of malware, would we block all the software at all? then no computers would exist!
so shutup i think
« Last Edit: February 09, 2013, 04:33 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Husk

Re: W:A v3.7.0.0 Released
« Reply #74 on: February 09, 2013, 04:31 PM »
how about making it so if wa notices any exterior program, it wont allow u to join wormnet? or only allow an exterior program with ur certification... so if u try join wormnet with the other programs, they don't have certification, and then u can't join wormnet

if that's what chakkman just wrote, then I am sorry xD