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May 15, 2024, 08:35 PM

Author Topic: W:A v3.7.0.0 Released  (Read 18542 times)

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Offline Alien

Re: W:A v3.7.0.0 Released
« Reply #45 on: January 22, 2013, 06:28 PM »
wee I just found out my solution! I was playing w:a in slow motion mode for years lol :D I didn't know that the game is so fast.. but now, rope responds immediately.. it's incredible.. totally like a cheat! it makes roping so easy at tight places.. is that really the correct game speed? :o now I can tap so fast with fingerroll like my friends could, but it never worked for me that time xD everything is so easy now ;D

good, what was the problem ?

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #46 on: January 22, 2013, 07:37 PM »
I had little lags during roping so I started to play with the settings and I figured out that I was playing with bad settings ^^ Not it's a bit strange that everything is a bit faster and the game responds immediately.. btw unfortunately there are still screen lags -.-

Offline Alien

Re: W:A v3.7.0.0 Released
« Reply #47 on: January 22, 2013, 08:05 PM »
I had little lags during roping so I started to play with the settings and I figured out that I was playing with bad settings ^^ Not it's a bit strange that everything is a bit faster and the game responds immediately.. btw unfortunately there are still screen lags -.-

sorry my bad. what was the solution ?

edit: still screen lags... oh :O
« Last Edit: January 22, 2013, 08:31 PM by Alien »

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #48 on: January 22, 2013, 09:45 PM »
I turned off the "wait for vertical sync" option ;)

Offline TheWalrus

Re: W:A v3.7.0.0 Released
« Reply #49 on: January 22, 2013, 11:00 PM »
  • [DC] When a Double Time crate is collected during retreat, the remaining retreat time is now doubled.
  • [DC] When a Double Time crate is collected by an animal, the animal's remaining fuse time is now doubled.

hahaha damn lol

now i can forget this cheap tactic in kaos, to get double time for the next turn. xd

Actually, grabbing Double Time during a retreat or with a Super Sheep used to do nothing at all. The Double Time was not buffered in your inventory for the next turn; it was instantly set to 0 ammo.

The only time when a Double Time can be saved for your next turn is if it's collected while the team is no longer in control. It was like this before and still is now.

Thank you for alll your hard work
Good job and Thanks Puto  ;D
Nice stuff, thanks.  :)
Great 8) Job well done Deadcode CyberShadow, managing all these details and fixes could drive lessers crazy
This is awesome.
* van *awaits borderless wk module*
Thx guys! ;)
pfffff, this sucks big time. cant blame lags anymore for sucking badly :D

nah, really good job guys. love it :)
My worms runs really smooth now with Direct3D 9 (Shader), great update. :)
f@#! that, anyway good job guys !!! ;)

Thanks :) And you're very welcome!
DC!  Seeing you here makes me want to check out #worms on gamesurge more often.   ;D

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #50 on: January 23, 2013, 10:36 AM »
I have the same problem. I asked some other people (including Ryan), same issue... Fortunately it takes 1 min to switch between 2 versions (I had to watch challenge replays), patch installs very fast :D
bad luck, it's perfect here even on such an old and laggy laptop... wow I can't stop being surprised by owners of huge powa PCs having problems with this game. Direct3D 9 for the win
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Re: W:A v3.7.0.0 Released
« Reply #51 on: January 23, 2013, 11:01 AM »
bad luck, it's perfect here even on such an old and laggy laptop... wow I can't stop being surprised by owners of huge powa PCs having problems with this game. Direct3D 9 for the win

Sorry, I forgot to respond there again. I installed the patch one more time and tried different options. Direct3D CPU seems to work best for me. There are some issues with other options. It looks like I had this option selected before, but patch reset some settings (including language; I switched to english, but context menus in explorer are still on russian...). Anyway the problem is solved, I hope :D


dt`wreckz: zooks are effected my win

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #52 on: January 23, 2013, 11:22 AM »
btw now I just figured out that when I am playing w:a then my processor works over 80% load.. and when it reaches 100% then I give the screen lag, music lag, etc I guess.

When I minimize w:a then the processor load reduces to about 30-35%
« Last Edit: January 23, 2013, 11:30 AM by Tomi »

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #53 on: January 23, 2013, 12:53 PM »
btw now I just figured out that when I am playing w:a then my processor works over 80% load.. and when it reaches 100% then I give the screen lag, music lag, etc I guess.

When I minimize w:a then the processor load reduces to about 30-35%

are you using CPU or Shader option? are you using wkAntiLag?

context menus in explorer are still on russian
start cmd as Admin, switch to WA folder and run "WA.exe /quiet /register", and it will be fixed !
« Last Edit: January 23, 2013, 12:55 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Crazy

Re: W:A v3.7.0.0 Released
« Reply #54 on: January 23, 2013, 01:38 PM »
Maybe Steps should take control over each computer of those experiencing screenlags because of the new update. He can charge money per computer he's being able to fix/find a solution for. You can do like Mre did, send over an .exe file that gives you full control of the computer, but in this case, for a good cause :P Offtopic, who was the smartass that accepted this invitation to get his computer hacked by Mre anyway? I've forgotten ;(

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #55 on: January 23, 2013, 03:12 PM »
btw now I just figured out that when I am playing w:a then my processor works over 80% load.. and when it reaches 100% then I give the screen lag, music lag, etc I guess.

When I minimize w:a then the processor load reduces to about 30-35%

are you using CPU or Shader option? are you using wkAntiLag?

These results were with Shader option, and I don't use WormKit and its modules.

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #56 on: January 23, 2013, 03:19 PM »
Steps


These results were with Shader option, and I don't use WormKit and its modules.
are you sure? what wk* files do you have in the folder?
check the other processes lol, i'm sure there's something powerful running on background like a browser etc.
if not, then it could be your CPU speed limitation. be more careful then ;D
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Crazy

Re: W:A v3.7.0.0 Released
« Reply #57 on: January 23, 2013, 03:42 PM »
You're the worst IRC-user ever :P I had a problem with screenlags as well, but I fixed it with that antilag.dll, thanks for the tip mate ^^ Now I just gotta improve my skills :-[

Offline StepS

Re: W:A v3.7.0.0 Released
« Reply #58 on: January 23, 2013, 05:44 PM »
You're the worst IRC-user ever

nope, but I was away in the very moments you wrote me, so bad luck (this rarely happens).
when I saw your message you were gone for 5 mins already
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Tomi

Re: W:A v3.7.0.0 Released
« Reply #59 on: January 23, 2013, 05:46 PM »
btw now I tried again without opened browser and youtube and now only the 2nd processor were running on ~90%

it is just interesting that this old game uses processor so much (but I think it shouldn't).. btw my computer has a 3 or 4 years old win7 operating system, it is kinda dieing, but other games like Far Cry 3 are still running without any lag. maybe I should reinstall the game somewhen..