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May 23, 2024, 01:27 AM

Author Topic: a2b Weekly BnG Tournament Thursday 24th March 7:30pm GMT  (Read 319 times)

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Offline TheKomodo

a2b Weekly BnG Tournament - Thursday 24th March 7:30pm GMT

Man so tired after work last night stayed behind extra hours without breaks lol, and damn have I got a selection of drink for tonight xD

I have about 70% of a 1ltr bottle of Smirnoff left from last week cuz I was so tired couldn't be bothered,
A crate of blue WKD
Another crate of blue WKD a girl at work bought for me cuz I worked her shift last Saturday for her.
And boss got me a 4 pack of Strongbow for staying behind this morning and helping out :)

Yeeeeeeeehaaaaaa graaaaandpaaaaaa !

Anyway let's see if the last 1on1 Champion Smilodon can hold his title tonight!

I need practise for the a2b Cup cuz i've been ignoring BnG recently lol, so imma totally try to gub you all tonight xD

Hope to see as many as possible tonight !

In worms channel - #PartyTime

1on1, knockout style.

a2b rules and a2b scheme to be used ONLY.

Remember a2b now includes Shotgun with infinite ammo and 1 star power, for use correcting hides or opening yourself so you have a better angle.

Rules are as follows:

# No straight bazooka shots.
# No sitters.
# No repeat shots.

    * If you hit someone for 34 HP or less with a shot, you can't use that same shot again until you have either hit them with a different one, or you or they have moved.
    * If you hit someone for 35 HP or more with a shot, you can't use that same shot again until either you or they have moved.

# No 5 second grenades unless used with low gravity or max bounce
# All shots should be aimed to explode on impact with the opponents worm.
# Re-aim the crosshair between every turn, regardless of whether you landed a hit last turn or not.
# Don't teleport too close to your opponent's worm (try to stay at least half the map away).
# No notching unless you can't help it (ie, your perfect aim is 1 or 2 taps off vertical).
# No telecides (teleporting on your opponent when you have low health in order to inflict grave damage on them).
# No defensive girders, only use girders for bouncing nades.
# No Darksiding - You are not allowed to use a hide where you cannot aim directly at your opponent - If you are pushed into a hide and all you can do is zook/bank grenades, you may attempt up to 3 return shots and if any are successful you must move immediately to a hide where you have a direct angle to shoot towards your opponent, this prevents players hiding in such a way that their opponent has no means of a direct shot giving the "darksider" an unfair advantage.

Good luck and Have fun ! - Remember, you gotta be in it, to win it !