alright, worms resurrecting and placing on position is pretty simple script. I`ve made it, tested it with various amount of teams, even with 6 teams, and it works just brilliant.
The only problem - i can`t read name of not existing worms. So i had to name them "worm #" where is # - number of worm in arrangement same as turn going (from 1 to

.
I didnt relate names to Darts, coz maybe this lib could be useful in other schemes. So names are general for all.
What is also implemented - applying same amount HP, as you setup in Game Host for specific teams or for all.
Now im working on zones that will stop worm immidietly when it hits the target and sticks there.
But others didnt really liked this idea, Komite. How about save both abilities? If you fly like usual rope-fly, stickness will be applyed. If you fly with drill - stickness will be applyed only when drill is turned off and worm touches ground on target zone. What do you guys think?
when i`ll finish that, i`ll post a map with those abilities + will attach new libs that you need to make it work