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April 29, 2024, 12:44 AM

Author Topic: League format and hosting procedures  (Read 413 times)

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Offline Dream Trance

League format and hosting procedures
« on: October 20, 2021, 08:33 PM »
Official kaos league will start in November and it will be a classic league that means every player that signed up will have to play match and rematch against every other player (for example with 8 players participating it will be 14 games per player in the season).

League matches will be played based on the "home and away" idea. That means each player in head-to-head will be starting their home match (for example Dream vs Kayz will be started by Dream, but Kayz vs Dream will be started by Kayz). This is to make it fair when it comes to a decider round, so there will be no scenario when same player will be starting the possible decider twice.

First matches in each head-to-head will be played first, and once all of those are completed then second head-to-head matches will be played. This is to assure proportional activity of every player.

Four best players once all the regular games will be played will contest playoffs of the season (1st vs 4th and 2nd vs 3rd). Ranking criteria hierarchy will include: number of victories, head-to-head aggregate score (if tied), rounds won/lost ratio (if tied), performance points - a system that will be explained in coming days (if still tied). Playoff matches will consist of "home and away" matches, winners will play season final and losers - 3rd place match (optional). Final (as well as 3rd place match) will be started by a player with greater aggregate score from playoffs, greater performance points from playoffs (if tied). Playoffs will be played at 5 victories (bo9) and final (and 3rd place match) at 9 victories (bo17).

All official league matches will be hosted by me (except of my own matches) based on fixtures schedule that will be released on the weekend of 30-31 October once signups end. The reason for this format is to make all games comparable and to assure they are hosted with correct settings and with correct scheme. What is more it will allow to apply performance points to players' accounts while watching and not having to re-watch each match (explained later).


All games will be played with 8 worms and a special map-type format of: island-island-cave-cave-island-(...) to assure a fair factor of starting on each map-type by each player. The maps used for official league matches will be very complicated randomly generated landscapes without default girder-bridges and with a maximum of theme-objects to assure complexity. Chosen maps will not be modified in any other way. Landscape type will not repeat within any match (for example no 2 Fruit landscapes in one match). Decider rounds will be played on a grass-themed landscape (for example Medieval / Sports etc).

This piece of information may be edited (with possible changes notified in red) until the end of October, but will be fixed once season will start.