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Author Topic: Scoring system  (Read 454 times)

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Offline Dream Trance

Scoring system
« on: August 25, 2018, 05:05 PM »
GLOBAL SCORING SYSTEM


This special system was carefully prepared and is made to balance activity and performance at the same time. It also motivates to increase the level of both skilled and tactical gameplay on kaos scheme.

The points explained below will be applied and announced by the host of the league. You can always question it at any moment once you spot any ommision.

The "global score" will include:

- "basic points" that will rank you in the league / championship format event (depending on a format that will be played).

- "performance points" that will show how skilled player you are at this scheme synced with overall competition level and other players performance and will add to your global earnings in the long term.

Basic scoring can be also altered by penalty points described at the bottom of this section.


BASIC POINTS EXPLANATION
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You will get "basic points" directly for results of your matches

3-0 = 100 points
3-1 = 80 points
3-2 = 60 points
2-3 = 20 points
1-3 = 10 points
0-3 = 0 points


PERFORMANCE POINTS SYSTEM
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You will get "performance points" for achievements you manage to accomplish in your matches.


PERFORMANCE POINTS
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Applied DURING round
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Multikill combos awards:
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4 points for each 4 kill combo per turn performed in a match (and staying alive after combo)

5 points for each 5 kill combo per turn performed in a match (and staying alive after combo)

6 points for each 6 kill combo per turn performed in a match (and staying alive after combo)

7 points for each 7 kill combo per turn performed in a match (and staying alive after combo)

8 points for each 8 kill combo per turn performed in a match (except 1st turn ones while staying alive after combo)


Ultimate killer award:
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20 points for killing all 8 enemy worms specifically in 1st turn of the round and staying alive after combo.


Collector awards:
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1 point for collecting at least 100 crates in one round.

If another player also collects at least 100 crates - noone will receive points.


Applied AFTER round
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Fast win awards:
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These awards will be based on the team-vanishing sound moment. This usually happens approximately 7 seconds before the mid-round lobby roundtime displayed.

3 points for winning a round lasting exactly or more than 10 minutes, but less than 15 minutes.

4 points for winning a round lasting exactly or more than 5 minutes, but less than 10 minutes.

5 points for winning a round lasting less than 5 minutes.

Tactical (as well as accidental) surrenderings also qualify for this award for the winning player, depending on an elapsed round-time.


Surviving worms award:
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1 to 8 points gradually for survivor worms in won rounds:


1 point for 1 surviving worm in won round

2 points for 2 surviving worms in won round

3 points for 3 surviving worms in won round

4 points for 4 surviving worms in won round

5 points for 5 surviving worms in won round

6 points for 6 surviving worms in won round

7 points for 7 surviving worms in won round

8 points for 8 surviving worms in won round


In each match the "performance points" will be merged with "basic points". This is to unify the three-, four- and five-round games.