Forums
April 27, 2024, 10:52 AM

Author Topic: Official rules  (Read 747 times)

0 Members and 1 Guest are viewing this topic.

Offline Dream Trance

Official rules
« on: March 08, 2015, 12:52 PM »
INTRODUCTION
------------

Welcome to Season 3 of the official KAOS League.

This event wouldn't be possible without your interest. Thank you all for that.

It's really appreciated to be able to create and take part in this unique professional challenge with good players participating.

Season 3 will begin on Monday 9th March (0:00 GMT time). The regular phase of season will end on 17th May. All matches have to be completed before or on that date. Playoff stage will take place between 18th and 31st of May. All 4 playoffs, 3rd place match and the season final will be played then.



HOSTING
-------

All games but rare exceptions will be hosted by the approved hosts only. This is to assure that everyone gets exactly the same format and fair chances and also that no games will remain without spectator, which is the primary goal to determine who dropped.

These players are:

- DreamTrance - the event director, main host

- Kayz

In some rare cases the games can be hosted by the substitute hosts appointed by me, but only if all hosts above will be hosting a game or will be unable to host league games while there will be an urgent need.

Arranging games on your own will make it a lot more convenient, the arranged games should be then arranged with the hosts so they can host for you.

Pre-arranged games will have the priority before any other although if there is a host available to host simultaneous game it can be played anyway.

Since it's a lot of work to host all games for two people, here's an exceptional rule:
It may be allowed for two players to host their game on their own, under 2 conditions:

1. A spectator should be sought after. If noone is to be found, the hosting player gets 1 skip in case of a drop, no matter who caused it. This is to discourage players to host their own games without a spectator.
2. It is highly encouraged that you don't host on your own, because if the rules of hosting are broken in any way (Same terrain twice, bridges, etc.) the game won't be counted! So be careful and better let us host. :)




ARRANGING GAMES
---------------

The majority of the text below is mostly only for your information so you can see whether the rules are obeyed by the hosts or not. You can always refer to these rules if you see that something is being ommited.

You will not be asked to play more than 1 game per 3-4 days, unless you really want to and there will be a host available for you, but if you don't play any games for more days in a row, it may be very hard for you to complete all within deadline.

Please understand that every single game may matter for certain players, so try to be active to assure you'll play all your games in time.

If any player will be falling back with activity, they will be contacted by the hosts to arrange games via: wormnet, TUS pm or sometimes the contact emails / skype some of you provided.

If there will be serious problems contacting such players they can get penalty points affecting their performance scoring in the end of the season.



EVENT FORMAT
------------

I want it to be a fair and pleasant challenge, everyone will get same chances and all games will be comparable. That's why it is very important to make all games keeping same setup and format.

The league will be classic, it will require exactly 2 games against everyone that signed in to this season (match and a rematch).

All games will be hosted by the approved hosting players only.

You will get basic and performance points for played games (explained in separate points section).

There are also penalty points for some organisational problems that may occure (look at the points section for more details).

Players' points should be announced before and after each game, round and possibly in real time as they are earned.

All games will have same, comparable setup / format (map types, map order - see game setup section below) so each player gets similar chances.



RANKING CRITERIA
----------------

The criteria used to determine final standings of the league will be as follows:

1. Basic points earned in all played games altered by possible unplayed games penalties (see points section how to get them).

2. Performance points count (see points section how to get them).

3. Greater number of victories overall.

4. Won / Lost rounds ratio.

5. Greater number of rounds won.

6. Aggregate of rounds between tied players.

7. Last head-to-head result.



PLAYOFF REGULATIONS
-------------------

Once all regular games in the season are played until 17th May, two-legged play-off stage will begin.

Top 4 players from the standings will qualify for that stage and will be paired according to the pairing system (shown below).

If there won't be a clear situation at the end of 17th May due to unplayed games - special balancing procedure will be used to determine playoff spots and those who'll qualify. It will concern just the players that will maintain mathematical chances of advance at the end of 17th May.

The playoffs as well as finals will be played between 18th and 31st of May.

These play-off matches will be played at 4 victories:

Playoff 1 (1st vs 4th) (2 legs)
Playoff 2 (2nd vs 3rd) (2 legs)

The aggregate score winners of these matches will advance to the final match while losers will play 3rd place match.

In case of an aggregate draw, the performance points count from playoffs will decide (if still tied than the result of an additional tie-breaker match at 4 victories will decide).

The final as well as 3rd place matches will both be played at 5 victories.

Top 3 players will win a prize: champion, runner up and 3rd place match winner.

The amount of money prize (Euros) according to what was announced will be fixed base altered by multiplier calculated from performance points difference between best players, but only paid in full if ALL PLAY-OFF MATCHES (including final of course) ARE PLAYED until the final deadline that is 31st May.



VALID SCHEME SETTINGS
---------------------

The official scheme that should be used in the league is the official kaos pro that was made especially for official event needs (specified in scheme section).

This is the ONLY scheme to be used by everyone in every match of the league.

You must play all games with 8 worms.

Just to remind that all games have to be played at 3 victories (this is already set in the scheme).



GAME SETUP GUIDELINES
---------------------

These rules will be followed by the hosts to make all games comparable and fair-played:


1. Use biggest classic maps only (no user-made special maps, no user-made big maps etc.) with as much complicated terrain as possible.

2. Do not modify the maps and object settings in any way, although:

2a Set map complexity to 10 in map-menu right-click section to provide as much tactical hideouts as possible as well as the most obstacles.

2b Set map-bridges amount to 1, so there are no bridges that provide too easy transportation, easier kills / pilings and crate platforms.

3. Everytime use following map pattern:

Round 1: ISLAND

Round 2: ISLAND

Round 3: CAVE

Round 4: CAVE (if still no winner)

Round 5: ISLAND (if still no winner)

Round 6: ISLAND (if any draw occurs in previous rounds and still no winner)

Round 7: CAVE (if more than 1 draw occurs in previous rounds and still no winner)

I-I-C-C-I-I-C-C-(looping until there is a winner)
 
3a Drawn rounds also follow the pattern - example: if there is a draw in round 4 (cave map), the next map will be island.

3b Island maps shouldn't have water in the middle or at the middle bottom or be split into 2 smaller islands, it should be a 1 solid big terrain.

3c Cave maps should be FULLY CLOSED (sides and bottom) so there is no access to any edge nor water in the beginning of a round. Use a map-menu to pick maps - always pick map types that are located in the very left window of both island and cave types in map-menu.

4. The landscape theme of the maps shouldn't repeat within a match to allow the skills to be tested in various conditions (grass etc).


Additional tips:


5. Don't make any rule decisions on your own, consult every unusual or problematic situation with me before attempting anything (organisation).

6. Be very careful with accidental surrenderings. It will always be counted as lost round without any excuse possible. Only surrender a round tactically if you really want to (considering your very hopeless positions while an opponent is only collecting and you really can't do nothing etc.).



DROPPING ISSUES SOLUTION
------------------------

New dropping guidelines are explained in separate section, hosts will refer to that while making a decision about post-drop resume procedure.

Minimising of the game may increase the chance of a drop (this also include minimising between rounds). Do it on your own risk.



FINAL ORGANISATIONAL STATEMENTS
-------------------------------

Current standings along with info coverage (if needed or requested) will be frequently posted to TUS thread section (at least once a day if any games happen everyday).

In every exceptional case you can solve your problem or ask for complete information on TUS thread section.

These rules above won't change within the season however anything that wasn't specified will be analysed individually as some specific, exceptional cases may occure.

When solving issues I will always have the fair-play spirit in mind, so noone will be treated unfair here because all players should have exactly same chances in this official competition.

--------
HAVE FUN
« Last Edit: March 16, 2015, 10:58 AM by Kayz »

Offline Kayz

Re: Official rules
« Reply #1 on: March 16, 2015, 10:52 AM »
There's a change in the hosting rules in yellow. Proved and checked and confirmed by DreamTrance.