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May 02, 2024, 05:56 PM

Author Topic: Rating system  (Read 4754 times)

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Offline MonkeyIsland

Re: Rating system
« Reply #30 on: December 02, 2008, 10:09 AM »
therefore the best league system was the mixed rating and points of tpl..

tpl ?
The players stats will be reset in each season. While it is possible to see all a players game and stats excluding seasons periods.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Chicken23

Re: Rating system
« Reply #31 on: December 02, 2008, 09:07 PM »
TPL = the peoples league.

it only ran for a couple of months, was rating and points combined, points was reset, rating never was, top 4 from rating made po's plus top 4 from points.

The rating calucation was similar to fb, it wasnt exterme and worked well.

Offline Ray

Re: Rating system
« Reply #32 on: October 30, 2009, 03:38 PM »
OK, time to dig up this old thread.
Some rumours say that now, that we clearly reached the point to see how the system's rating pattern works, there are some people complaining about it. That wouldn't be a problem itself, since there are always people who are not satisfied, the problem is that we can hear about that more and more...

THIS masterpiece as for the latest example...

I also think that it is fair to lose more points against less skilled people, but not as many as it is currently.

My suggestion: change the amount of points moving between the games. This number is currently 80, that's how we get 40-40 points for two equally rated players. If we reduced this number to 60 or 50 for instance, the outcome of players with a huge difference between them could be a lot less drastic.

Offline Rok

Re: Rating system
« Reply #33 on: October 30, 2009, 06:00 PM »
Solely changing the base amount of points is rather a cosmetic thing. Does it matter if it is 40-40, 15-15, or 100-100? I don't think so, but you can prove wrong.

What matters is how rapidly the difference between points for winner and points for loser changes.
It's probably hard to understand what I'm talking about so here's an example :) :

40-40
39-41
36-44
33-47
30-50
etc...

Now just changing the base amount:

25-25
24-26
22-28
20-30
etc...

This is basically the same, you reach the minimum of 1 point for a win (and maximum of 49 for a loss) in the same amount of games. Bear in mind also, that if you change the amount of points moving between games, you'd also want to reset the stats of all players, since the existing ratings don't tell the correct picture anymore.

But you can tweak the k factor in ELO formula (Monkeyisland will probably know what that is) and change the amount of games one needs to win in order to reach minimum of earned points, so you get something like this:

40-40
39-41
35-45
32-48
30-50
29-51  <-- notice the change being smaller from here on
28-52
27-53

Hope this made any sense :)
chakkman> if rok was a girl i d marry the bitch lolz

Offline Ray

Re: Rating system
« Reply #34 on: October 30, 2009, 06:07 PM »
You made a right point Rok, and by the way, I know exactly what you mean by the k factor, since me and MonkeyIsland made the formula together. :P