Only issue here is that you took my comment personal..again.
Why do you think everybody takes it personally all the time lol? Any time ANY ONE questions you - IT'S PERSONAL!
I saw you generally moaning about something as usual and was curious why, which is why I specifically said "I'm not sure what issue you have exactly". So if I am not even sure what your problem is, why would you think it's personal?
You did however answer the question thanks.
I just stated third league is a bit of an overkill in a system with 2 inactive leagues. Lowering threshold of win% to enter playoffs won't really make any of the league better or more competitive. It seems like a surrender in my eyes. Which is a pity. Idea seems okay, money involved is a good addition, although - players are either gone or not really see it as something groundbreaking enough to get online and compete.
For starters, there are 5 inactive Leagues on TUS, however the 2 "main leagues" are active, people are literally playing them...
TNL - HAL - Classic - TEL - TTL - These are currently inactive, the rest are all active.
Also, lowering the threshold DOES make the league better, at least in the subjective sense better because it achieves a goal better than not lowering the threshold.
The point is, we shouldn't be using win % as a restriction, but rather as a method of judgement.
So let's say 13 people play 30 games, the 8 who have the most points and best win % will make the PO.
It's actully fascinating you see it as "a surrender" when it's the complete opposite, this is HUGELY successful, it's not a failure in the slightest lol.
If current TRL league activity exceeded your expectations, I guess that's great. Won't comment it anymore. Gl in future seasons.
Thanks!
Alround and Free aren't any better, but at least players have variety of schemes to choose from.
2nd glance at this though...
That's literally the MAIN reason why this 3 scheme TRL League is even happening right now. The "main" leagues have too much variety, there are literally too many schemes for ANYONE to master:
Big Rope Race
TTRR
Tower Race
Shopper
WxW
Roper
Intermediate
Aerial
Elite
Hysteria
Team17
BnG
Sure, it's a competitive League, but it feels SUPER casual because of how people pick what they play, the same handful of players in the playoffs, and the same handful of players who usually win.
Anyway... That's 12 schemes... It takes years to be a top player at any individual scheme... The main league was made for players who have been playing for 10+ years, it's overwhelming to new players and casual players, even many serious players because they just don't have enough time to practise all of those schemes!
That's not competitive or fun at all for a lot of people... Beating people in schemes you are superior at when they have next to no experience, losing at schemes you don't even enjoy playing lol... How is that competitive or fun?
The whole point of TRL using 3 different types of schemes, is to give people a consistent and reliable competitive environment that they can focus on each season, and only have to practise 3 schemes per season just like the good old days!
Each season it's always 1 artillery scheme, 1 physical scheme and 1 strategic scheme, you only need to be great at 2 out of 3 of those to have a chance of winning playoffs.
Most people are good at or can at the very least enjoy playing 2 out of 3 types of schemes... As opposed to 12 schemes in allround, or 21 schemes in TFL, which is what most people actually consider to be genuine overkill being "too many schemes" lol.