Wait a second, if you find random map Elite always the same, what then are the situations that
only happen on highly edited maps and can't happen on complex random maps? Can you describe some of them? Apart from being able to darkside extremely (so that getting to your cluster of worms is guaranteed suicide) and doing notched BnG shots from the first turn until sudden death, I honestly can't think of anything else. And those things are the definition of boring and predictable to me!
Have you been following EAC this year? What I've been noticing there is the complete opposite of what you just described. Many of the games on those terrible edited maps seem to play out exactly the same and end up being decided by some random grenade bounce that feels unsatisfying even to the winner, let alone anyone watching the game as a spectator. One player securing an advantage for himself in the early game can far too easily be reversed later on, when both sides are just going through the motions waiting for SD. Matches played on random maps on the other hand have a quicker pace, more situations in which a player is forced to quickly do something or risk losing their health/positional advantage, more varied attacks, the players have to display deeper knowledge of game mechanics, risk more, rely on turn advantage more often and so on and so on. Again, what
other than this is the essence of Elite? The difference between this and Intermediate is huge, ask anyone who's any good at both schemes!
Mab said it perfectly earlier in this thread:
Quote from: Mablak on October 02, 2013, 06:43 AM
On random maps, you really have to formulate a plan of attack, and this is almost entirely absent from many complex maps, where it's always at least an option to hide away and BnG without ever attempting to reach your opponent. There are many more instances where you can stop thinking during complex map games, but not so much for randoms.
Which part of not having to think for long periods of time sounds like the essence of Elite to anyone here?