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May 15, 2024, 07:06 AM

Author Topic: Extreme TTRR  (Read 2566 times)

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Offline Gabriel

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Re: Extreme TTRR
« Reply #15 on: July 02, 2011, 03:14 AM »
This is just an idea, I don't know if it will go anywhere.

I thought about this: to spice up a normal TTRR game a little bit, how about changing the evaluation of the times a little. Everything stays the same as a normal TTRR game, you have 3 worms, but in this Extreme version, you have to finish all your worms and your score is the average of the three times.

The only thing I don't know how to deal with is if for example, someone plops his first worm. Then the opponent could just saferope three worms into the finish and win, so any ideas how to circumvent that situation would be highly appreciated. :)

I thought about having like 5 worms and you have to finish 3, but that's not extreme enough, well is it? :D

Antisink with rubberworm, avoiding plops, maybe?...
/antisink
Mole shopper is the worst thing in the world.

Offline Kangaroo

Re: Extreme TTRR
« Reply #16 on: July 07, 2011, 08:15 AM »

jpg images

I can play CUP games  07:00-12:00 GMT weeksdays &  00:00-13:00 GMT on weekends...

Re: Extreme TTRR
« Reply #17 on: July 07, 2011, 01:44 PM »
antisink will respawn worms in start.  better /ldet + borders

Offline Husk

Re: Extreme TTRR
« Reply #18 on: July 07, 2011, 04:11 PM »
antisink will respawn worms in start.  better /ldet + borders

it actually moves your worm to the spot u last stood at