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May 12, 2024, 02:21 AM

Author Topic: Martyn Brown Dodging  (Read 905 times)

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Offline HHC

Martyn Brown Dodging
« on: January 09, 2011, 04:58 PM »
A variation on Comet Dodging that actually requires some skill  8)

3 worms on each team; unlimited MB bombs.

Replay:
* 2011-01-09 16.42.03 [Offline Round 1] Jerky, 3-UP.WAgame (41.17 kB - downloaded 48 times.)


Scheme:
* MB Dodging.wsc (0.29 kB - downloaded 23 times.)

Map:
* MBdodgers.BIT (1.11 kB - downloaded 25 times.)


N.B.:
- mines are the most deadly, but very difficult to aim.
- worms often knock other worms down.
- an MB bomb running out of time explodes. This is extremely deadly, but it only happens like once in a hundred or more turns (I increased the water level to make it less common). In the replay you can see this in the final turn.
- There is a chance your worm may get knocked off the pixel when the MB explodes on an object nearby. This won't happen often as I left plenty of space, but I don't think it's completely eliminated.

Sometimes it takes quite a while before the decisive blow is dealt, while sometimes the game lasts only a few minutes cause of mass-carnage.

It can be pretty hilarious :D

Offline Kaleu

Re: Martyn Brown Dodging
« Reply #1 on: January 09, 2011, 05:04 PM »
ROFL
Nice, put on Worm scheme contest.  D:
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

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Offline Husk

Re: Martyn Brown Dodging
« Reply #2 on: January 09, 2011, 05:09 PM »
that replay rocks (= u got nice action there in a 1 match

Offline HHC

Re: Martyn Brown Dodging
« Reply #3 on: January 09, 2011, 05:13 PM »
hehe yeah, it usually takes a bit longer cause it's pretty hard to hit straight on. Usually it's the mines and knocks that account for the most kills. You gotta love the mines flying all across the map though.  ;D