Oh, it was me who has submitted Mole Shopper scheme for TUS some 4 years ago, I'm the one to be hanged now! ;x
My excuse:
Considering Moles a tactic-based scheme that is played on specific maps, imo starting positions can be crucial to the outcome of the game. Everyone who plays Moles, knows how important it is to be higher in the map. If not because to be able to walk on roof and get to the any part of map easily, then it's because SD will certainly come and you want your worms to be higher. Now, if random placement put 4 of your worms at the bottom of the map and 4 of enemy worms on the top of the map, it's already a big disadvantage to you. Manual placement is there to reduce that luck factor and give the players most fair staring positions.
I think he's trying to say, set the scheme to random placements, otherwise people will just place on the roof of the map.
Worms can't be placed on a roof, rules says: "- At the start each worm must be placed in a hole (only 1 worm per hole is allowed)."
Now, I ain't sure I've understood Dmitry here:
I play 3 years in a moleshopper and always randomny arrangements, but imagine that it for game, when all 4 worms above or arrangement - 2 worms in one hole.
Did someone placed his 4 worms on the roof or someone has piled 2 worms in the same hole, not sure.. But either way that would be against the rule I've mentioned above.
Moleshoppers exist because of random placements.
Back in the day, the only way to make a mole shopper map was to fill everything with paint. Thanks to random placements (and starting girders) holes in the map were made. If you didn't have random placements, many less holes would be generated.
Yeah, people still make Mole maps like that, they fill it whole with the paint, it's the simplest and best Mole maps anyway..
Dunno how it was 12 years ago, but for the last 6 years if you fill the whole map with the paint it would always generate 18 random holes in it, no matter if the scheme is set on manual or random placements.
"- Only standard size (1920x696 px) mole maps with 18 holes are allowed. Map should not have roof border or edge border."
Btw, I believe that this scheme can be better and more balanced with the tweaking of crates possibilities and power levels for some weapons, rather than changing manual to random placements. Can't have less luck factor and more fair start then with manual placements, can you?
Edit:
Ok removed the teleport.
Why? It's against any logic..