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May 04, 2024, 07:14 AM

Author Topic: TTRR variants  (Read 2338 times)

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Offline Hussar

Re: TTRR variants
« Reply #15 on: October 19, 2012, 12:07 PM »
well i thought then u talking about league type of game.

tournaments?  even cups .. Why not !!  :)

Offline Sbaffo

Re: TTRR variants
« Reply #16 on: October 19, 2012, 12:13 PM »
lets play ttrr with px and add sentry guns.

and rubber worms!

Re: TTRR variants
« Reply #17 on: October 19, 2012, 01:01 PM »
Why isn't low gravity, chuteless or 3-star rope RR on the list? :(

Re: TTRR variants
« Reply #18 on: October 19, 2012, 04:31 PM »
or gravity 0, don't remember the command xD


dt`wreckz: zooks are effected my win

Offline chakkman

Re: TTRR variants
« Reply #19 on: October 19, 2012, 05:41 PM »
Why isn't low gravity, chuteless or 3-star rope RR on the list? :(

Because those have already been invented i guess. :)

But yeah, would be nice to have those variations for tourneys and cups. Maybe even a tourney where it changes every round. That would kinda determine who's the quickest and safest roper, and who can adapt best to various styles of playing.

Offline TheWalrus

Re: TTRR variants
« Reply #20 on: October 20, 2012, 09:02 AM »
lets play ttrr with px and add sentry guns.
If you could make the sentry guns very inaccurate, this could work and be very good.